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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Honestly, I would recommend just giving it a go. You can always save your current controller config and then go right back to it. I only say try it cause when I looked up videos I didn’t quite understand, like I got the idea but it seemed weird. Actually trying it makes a lot more sense.

    Its major issue though is I felt like I was tweaking it more than I was playing, and I have found myself a very good set of controls with the Steam Controller which translated to the Deck, so I know exactly what to set for each game even on the first time. For the Flick Stick setting, I feel like one game would be fine standard settings and another game would need to change, sometimes not even getting it working. So YMMV there.

    P.S. set a binding for toggling an auto-sprint on the back paddle. Auto walking is a default for any game I play!


  • There are a lot of good suggestions here, that you can take advantage of, so I’ll come at it from another perspective.

    With mouse and keyboard, positioning is a snippet of what we use when playing and is more of a tactical spacing. With controller, it is a necessity. This means that as you are playing first person shooters (or third person with controller), your characters movement will be 75% of what you’re actually aiming with.

    On a mouse and keyboard, if you’re slightly off center with a sniper, it’s a simple adjustment to move to the left. Move 1cm.

    On a controller, if you’re slightly off center, suddenly it isn’t as simple, because the joystick is overly sensitive and so to move 1cm is a lighting fast action input, meaning that you’re almost guaranteed to overshoot it, unless your joystick sensitivity is super low. Or, on the opposite end of it, if you try and move the control stick very gently (more on this later), it’s not necessarily a consistent input. This is where aim assist would come in, as aiming down your sights would center it on the enemy, but I think it’s a bunch of bullshit and so we’ll ignore that. Instead of moving the joystick a micron of a second to properly position yourself, moving your characters body (WASD/left analog) is almost always much slower and fine tuned.

    What this means is that as you’re playing games, instead of holding W and maneuvering with A, S, D for counter balance or strafing or whatever, the joystick instead is 60% of the time holding forward, 20% of the time slowly moving in a direction to position yourself better for aiming, and 10% staying still (letting go).

    Another element here is the concept of analog itself. When you’re holding W, it’s always 100%. When you push forward, (game depending) it ramps up from 0% towards 100%, which means that if you turn left or right, chances are that your character might slow down too, because you may be pulling down as you move. What you can take advantage of here is utilizing slow movement to always keep your character moving, which will help prevent being hit and will get you more used to fine-tuning your aim through your movements.

    When I play games on controller, I always try and use gyro, I always keep the gameplay focused on the movement first and foremost, and the analog stick at that point almost purely becomes a look/view stick over a “this is my main form of getting headshots”, where your look inputs are based on getting into the center of the general area you want to aim at as quickly as possible, while letting the gyro and the characters body finish it off.

    Finally – PLAY. Not the game, PLAY with it. Feeling weird? Move your character in circles while bunny hopping to get the feeling of the mechanics for the game, then be silly with the aiming and wiggle the joystick around to familiarize yourself with aiming with the movement wobble. Whether it’s Max Payne, Smash Bros, Doom, Vanquish, Fortnite, all of these games can be manipulated by playing with the weird quirks of their engine.

    Finally finally – I also have a harder time with FPS games on the Steam Deck compared to other methods. Doom 2016 on my Switch was fine to get used to, but on the Steam Deck some did feel odd about it. I don’t have the other modern consoles and their joysticks aren’t super familiar to me, but I think it may be that the Steam Deck’s analog sticks feel like they have a larger travel distance (particularly compared to the Switch of course). Something you might consider trying is the Flick Stick input for the Trackpads, although I personally really, really enjoy low-friction trackball mouse input. Swipe+Tap to aim is just so good and being able to move the view, let go and have it keep moving based on the intertia I input is just perfect.



  • averyminya@beehaw.orgtoJokes and Humor@beehaw.orgSlide
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    1 day ago

    Huh, interesting reading these comments. In my area it was wood chips. Splinters everywhere, jammed between toenails and fingernails, wood chips to the face, throwing wood chips in each others eyes…

    It was not many years later that school playground was renovated to have the softer outdoor foam play floor





  • It was far less bad than people make it out to be. I was on a stream watching and so many comments were talking about how he looked, and I’m sitting here thinking… y’all realize he’s listening to Trump speak right? Anyone actually listening to what that monster has to say is going to either look befuddled or dismayed. He looked both. He definitely had some weak spots, but compared to Trump who wouldn’t even answer a question and blatantly lying every other second.

    It sucks. People were basically cheering him on online, the most against him comments I saw were “they’re both so old”. Not commenting on the insanity or the racism or the lies, just memeing on old Biden. Which yeah he deserves it but the rhetoric is reminding me of 2016 and it does not inspire hope.





  • Dang this is pretty huge actually! Steam Deck has this capability through a plug-in, I imagine now it may be able to get further community development now that there’s an official method. And Steam Deck aside, this should be a pretty significant benefit to low-spec gamers or anyone who just wants less software to work with.





  • This is pretty much the only way that I use AI. It can brainstorm 50 ideas faster than I can and format them in a way that I can actually get started on projects rather than planning out each step.

    AI is pretty strong at what I have been calling “permanent facts”. Using any song as an example, it will always have the same key, tempo, scales, etc. As such, when asking for details about a song, listing out the key, scales, tempo, and asking it to show unconventional scales that will play over it. Another example of a permanent fact would be the death date of someone, as that isn’t really going to be changing.

    On the other hand, temporary facts are where hallucination and other inaccuracies come in. There’s no way for LLM’s to get new information, so it doesn’t know about career changes, current ages or net worth. You can utilize permanent facts to get accurate information about temporary facts, but that’s not nearly as useful. I think one of the major issues people have with LLM’s (model creation aside) is that our society really values temporary facts, and so when it gets it wrong people like to point at that as a fault. Which it certainly is, but to me it’s kind of like pointing at Photoshop and laughing that it can’t even be used to write a book - like, OK but that’s not really it’s purpose?

    I think another example of LLM’s definitely being useful was all of those privacy nightmare Excel/Sheets plugins. Privacy aside, that’s basically the ideal use-case for LLM’s as you are pointing out Permanent Facts (the data in cells A-Z) and having it sort them in some fashion. I’ve seen a lot of LLM hallucinations for sure, but I’ve also seen a lot of consistency when actually using it as intended. I’ve yet to have it be “wrong” when I was testing my music information template or when sorting out data in excel.

    Much outside of that though, no. It’s only useful as getting mass amounts of theory in a short session, not so much for being reliable in that information. That might sound like a bad tool, but as mentioned it has plenty of use-cases, people are just using it as a tool very, very poorly. (It can also be used maliciously more easily than most other tools, which definitely prohibits its status as a “good” tool.)


  • Commenting so I can come back to this later with the site, I can’t recall the name at the moment

    Alrighty, it looks like the list has grown and I can’t remember what site I had used previously, so here are a couple options. It looks like they all roughly have the same format of: create account, fill out games from database, possibly account and app linking options.

    In no particular order:

    How long to beat: create an account, has a games library for your profile

    Keep track of my games: create an account, “pay what you want”-ware (free), can import gaming accounts (Steam PSN etc) to fill out list.

    Backloggd: Create an account, can fill out games to your library and has space for reviews and other user profiles

    Grouvee: Create an accout - homepage is pretty minimal

    Gametracker: Seems more “game team” oriented but it has a spot for filling out a games library

    GameTrack: Has an IOS app as well, can link gaming accounts for achievements, can make lists to sort games

    Playtracker: Create an account, looks like there is a software download for the computer

    Stash: Has both Android and IOS apps,

    Of all of these, the feature sets look basically the same, the main differences seem to be UI layouts and more niche options of sorting/filling out. All of them look to need an account (expected). Since I can’t recall which, if any of these, I had used in the past I will just say that the websites for Playtracker, Backloggd, and How Long To Beat looked the “best”.

    Hopefully this helped and didn’t just give you more choice anxiety, lol.


  • From my understanding apps are able to have versions for their free and pro apps without having to keep them separate. The dev has stated that all of the trackers present in the app are google trackers for him to get revenue from ads and are stripped from the paid version. I only know this cause over the years on his reddit app it would come up from time to time, one memorable example when someone was complaining about getting NSFW ads in the app and how any self-respecting user would use an app that showed those ads… Turns out they had ad personalization turned on and their history shared some light about the sorts of sites they were searching for lol.

    What, yeah, definitely points against having tracking. But also small time developers don’t have to follow FOSS when they just want to provide a good service for free with ads, and Google Play Store is the easiest way to make that happen for him. He made enough from Boost for Reddit monthly that it negatively impacted him during the API change. Maybe I’m a fool for having some trust here and there, but I also just don’t care too much.

    But, I know others do so that’s why I always mention that as a possible shortcoming and let people decide from there.


  • No. I have a few fediverse accounts, Beehaw, Kbin, Leminal, SlrPnk, and 2 mastodon ones that I made cause I didn’t know what would stick.

    Beehaw is by far my favorite. It looks like most of my issues are already covered here. Lemmy.world specifically is so awful, for every 1-3 normal, chill people looking for a reddit alternative there’s 5-10 powermods and powerusers who make it just unbearable. It’s the same for quite a few others too, that at this point I can’t even keep track.

    In order of values based on curation, Beehaw, Kbin, Slpnk/Leminal. Beehaw needs no curation as it is curated, Kbin despite the issues lately has generally been great, a few users who act poorly but that’s just a widespread thing online. It’s really just been the spam accounts lately. Then… Instances that are federated with .world/etc like slrpnk and leminal, by default it’s just so awful to read. Browsing not logged in on places? Oh man. The perspectives, rhetoric, and visible mod abuse is just so bad right now thanks to the U.S. political year, in some ways worse than Reddit pre-extreme corpo takeover.

    Because of all of this, I really appreciate how easy Beehaw is. You can talk philosophy and have differences of opinion and it’s not something that lingers. Beehaw, like a small community, has people you recognize and see around and I appreciate everyone I see here, and rarely have I disagreed. And I’m not coming from an echo-chamber perspective, but the way we carry ourselves. The snark here is minimal, humorous, and when it happens, seems warranted. When it isn’t, genuine apology occurs. That’s something that doesn’t happen often. People put effort into comments, there’s occasional one-liners which I’m guilty of myself when I’m just browsing or tired or it’s just something that doesn’t have much to go deep into.

    So the way I see it, if someone wants something not closed off, it’s not that hard to make an account and have it bookmarked. Beehaw is different, but I have the same usernames on my other ones (Wolf Shadowheart). I keep coming back to Beehaw.