

4·
6 days agoThat really sounds like an window manager thing, not a godot issue.
That really sounds like an window manager thing, not a godot issue.
this, also the code is just $[the node with mesh].mesh.duplicate()
and the same thing for the material. put it at a func start() and you’re set.
If saving node states is what you want there is a page for that in docs.
back in my days people used forums and read man pages
Try YiffOS
Would Edubuntu be a better fit?