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Joined 11 months ago
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Cake day: August 18th, 2023

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  • When you make or reblog a post, you can add tags at the bottom. Ostensibly these are for searching/categorization, but people often use them to write out responses to posts so that their followers can reblog the it without bringing their comment along (Tumblr just puts all replies into a single extended post so it’s a bit cumbersome to have long comment chains). The tags are visible in the “notes” section of the post, so people can still see it.

    When you see a screenshot like this, it likely means that the response was made by someone else and the OP self reblogged it because they thought it was important.


  • I think it’s just the overwhelming stupidity. The covid stuff I can kinda understand because it was a scary and uncertain time. And maybe, to a point, I had kind of just accepted that the antivax “movement” had gained a twisted sort of legitimacy in some people’s eyes purely because it has been around so long.

    But this… this is just beyond dumb. Dollars to donuts these people have been drinking pasteurized milk their entire lives and never had an issue. Missing vitamins? Take a multivitamin and have more than your body knows what to do with. Want probiotics? Eat yogurt!

    I also just read that Louisiana might approve milk for pet consumption and that’s just so god damn sad. It’s one thing to spew from both ends due to your own stupidity, but quite another to inflict that stupidity on creatures who have no choice but to rely on you for their health and comfort.



  • To be fair, it’s a pretty common play. Company makes unpopular decision, walks it back, tries again a little later once the novelty has worn off and the MSM doesn’t care to pick it up again.

    I think this particular move is pretty ballsy with how egregious it is (especially considering that starfield didn’t do anything particularly outstanding to overshadow it), but I don’t doubt they’ll try it again. If people keep buying their games, where’s the risk? At worst they’ll still get a few dollars from those who, for whatever reason, buy it, and then it’s forgotten by the next time a game comes out.



  • I definitely agree, but that’s true of any system. The particulars of the pitfalls may vary, but a good system can’t overpower bad management. We mitigate the stakeholder issue by having BAs that act as the liason between devs and stakeholders, knowing just enough about the dev side to manage expectations while helping to prioritize the things stakeholders want most. Our stakes are also, mercifully, pretty aware that they don’t always know what will be complex and what will be trivial, so they accept the effort we assign to items.


  • Honestly a little confused by the hatred of agile. As anything that is heavily maligned or exalted in tech, it’s a tool that may or may not work for your team and project. Personally I like agile, or at least the version of it that I’ve been exposed to. No days or weeks of design meetings, just “hey we want this feature” and it’s in an item and ready to go. I also find effort points to be one of the more fair ways to gauge dev performance.

    Projects where engineers felt they had the freedom to discuss and address problems were 87 percent more likely to succeed.

    I’m not really sure how this relates to agile. A good team listens to the concerns of its members regardless of what strategy they use.

    A neverending stream of patches indicates that quality might not be what it once was, and code turning up in an unfinished or ill-considered state have all been attributed to Agile practices.

    Again, not sure how shipping with bugs is an agile issue. My understanding of “fail fast” is “try out individual features to quickly see if they work instead of including them in a large update”, not “release features as fast as possible even if they’re poorly tested and full of bugs.” Our team got itself into a “quality crisis” while using agile, but we got back out of it with the same system. It was way more about improving QA practices than the strategy itself.

    The article kinda hand waves the fact that the study was not only commissioned by Engprax, but published by the author of the book “Impact Engineering,” conveniently available on Engprax’s site. Not to say this necessarily invalidates the study, or that agile hasn’t had its fair share of cash grabs, but it makes me doubt the objectivity of the research. Granted, Ali seems like he’s no hack when it comes to engineering.



  • Moderators will never be able to fully eliminate this problem because it is an inherent part of the behavior of a subset of humanity and humans are involved in the activities where this harassment takes place

    I’m not suggesting they can, I don’t think anyone is.

    If you expect every person you meet, online or in person, to respect the rules you are going to be disappointed

    I don’t, but I expect if someone starts yelling rape threats at a restaurant that they’ll be kicked out, rather than the waiter saying “well why didn’t you just move to another table?” The rules are there for a reason, there should be consequences if they are broken.





  • Why do game makers need to be the responsible party? I’ve never played a game that didn’t let you block and/or mute people you’re playing with. That doesn’t make assholes disappear but it stops the problem from impacting you. Why add a middleman to the equation?

    Because the devs/mods have the power to at least attempt to remove the person from the game before anyone else has to suffer their comments.

    It’s much simpler to let players decide what they will tolerate on their own.

    It’s pretty simple to enable mod actions, too. Game devs make a list of rules about what you can and can’t say. You agree to those rules when you start playing the game. Breaking the rules earns you a punishment. If you don’t like it, you don’t play the game. If the rules are unfairly restrictive then people won’t play the game and it will fail. This is how internet moderation has worked since forever.


  • Windows into I went to college for development and decided to check out this Linux thing. At the time, I wanted something as different from Windows as possible, so I went with Ubuntu with Gnome 3 (I know) for about a year. Tried out Fedora, couldn’t get my sound to work and accidentally uninstalled the desktop environment trying to fix it, slunk back to Ubuntu, tried out a Debian briefly, and eventually ended up on Linux Mint with Cinnamon and KDE.

    At one time I really wanted to try a bunch of stuff and probably would’ve hopped a lot more if Fedora didn’t shatter my confidence, but nowadays I want as little disruption between machines as possible. I have to use Windows for work, so I keep my Linux setup pretty vanilla so I don’t miss features between the two very much. I’ll probably still play with other distros every now and then on old laptops, but I’ve fallen into a “if it ain’t broke” mindset with my daily machines.






  • Everyone has a limited time on this earth. Some of us don’t mind or actively enjoy spending that time learning about the technology we use. Others, not so much. I think this comic is really spot on because it’s hard to understand as a tech literate person just how little other people may know. “What browser are you using?” “What’s a browser?”

    The foundational knowledge is not that tough, but when you’re just interested in getting the damn thing to work so you can get on with your life, it’s easy to get frustrated by having to take a crash course on what the hell a BIOS is before you can try to fix it. And when you learn all that just for it to still be broken, patience quickly runs out.

    As long as people have the general understanding that power cycling will solve a good 75% of issues, I’m happy. I hope people give me the same grace when I pay a someone to fix my car or replace my phone screen (I love building computers, but god I hate working on phones).