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Joined 11 months ago
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Cake day: August 7th, 2023

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  • I definitely agree not to over prepare, but I find it helpful for me to think a little on the different paths they might take and have some stuff constructed so that when they inevitably do something you don’t expect, you have something close enough that you can repurpose or guide them back to a prepared path. It depends on what you’re good at. If I had to completely improv a session, I’m positive it would be rough. Others could improv entire campaigns without their players noticing.




  • I get being nostalgic for Start/Select but how does Options/Share not make more sense? The options button brings up a menu of options for most games and share allows you to share screenshots or video from the game. Whereas start did the same thing options does now which has nothing to do with the word Start and Select was sorta a catch all button for an action you only used occasionally, but was never used for selecting which was usually X but sometimes one of the other shapes.


  • TheAndrewBrown@lemm.eetoMemes@lemmy.mlAlready cracked
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    10 months ago

    Yeah I don’t understand this mindset. It’d be like saying it shouldn’t be allowed for cars to have different versions with more features because they were developed together. DLC is supposed to be an additional feature like lane assist or something. You can get just the base version for cheaper or you can get a version with more features but you pay more. If the product sucks without the extra features than the problem is an incomplete product.

    I get that we want to pay less and get more, but they can’t give away stuff for free.


  • TheAndrewBrown@lemm.eetoMemes@lemmy.mlAlready cracked
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    10 months ago

    I dont think you’re thinking about this right. Stuff like DLC has never been funded from profits of a specific game, that’s not how company finances work. They may decide to create an expansion or extension of a product they weren’t planning if a product does better than expected, but a lot of time, it’s too late by then and you’ve missed the wave to capitalize on the success. Most things like this are planned pretty early on based on the projected success. The base game and the DLC might even have separate budgets.

    And all that to say, the DLC shouldn’t factor into your evaluation of a game at all. If you would like the amount of content in the game if the DLC never existed, then they added enough. You aren’t owed more content because of when they developed it, that’s absurd thinking. And if it for some reason got coded into law, it wouldn’t make anyone add more content to the base game, they’d just wait until after the game is released to start developing it. Which would make for a worse experience for both the company and consumer.

    I agree with the person you replied to: if a game feels incomplete, then that’s the problem. I’m not going to pay for an incomplete game, regardless if it has DLC or not. But if a game is complete and I enjoy it, I’ll pay for DLC to get more experience from it and it doesn’t matter to me when the DLC is developed.






  • I’m not sure yet where I stand on using AI to enhance images you made. I think if it’s for commercial purposes, it shouldn’t be ok since it would essentially be profiting off others work.

    But in this case, my big issue is they did this without telling their team or bosses. This is essentially no different from hiring a third party to enhance your work so you don’t have to do as much and pocketing the difference. Sounds like they’re updating their guidelines though and I hope this person is fired or won’t be contracted again. They should probably switch the art to the earlier versions in D&D Beyond and future printings too. Which is another thing, the “enhanced” one doesn’t seem better enough to have warranted this type of risk. I’m not sure what that person was thinking.