• 4 Posts
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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • the main difference in many third party Switch games compared to their MS/Sony counterparts is mostly just running at 30 vs 60 FPS with no other major graphical or gameplay changes.

    I would disagree on this point.

    Many third party games that release on Sony/Microsoft consoles and Switch do feature noticeably downgraded graphics, even comparing PS4/Xbox One to the Switch. Whether that prevents someone from enjoying those games is entirely down to personal preference, but I think it is disingenuous to say that the framerate and resolution are the only differences.

    Take a look at the Digital Foundry comparison between The Witcher 3 on Switch versus (standard) PS4 and you’ll see a good example of all the optimizations and trimming that they had to do to get the Switch version running at passable framerates. It still runs well, and it’s still a fun game, but if someone is looking for high visual fidelity, they’d be better served with any other platform (and notably, the PS5/Xbox Series received visual enhancements to take advantage of the better hardware for their respective ports of the game).

    It’s not as common as the Wii days, but the Switch still does see neutered versions of some games ported to the system. Kingdom Hearts 3, for example, doesn’t even run on the console. The Switch just streams it from the cloud. So when those servers eventually go down, that’s it, no more game. It’ll be effectively un-released. EA never stopped the old strategy for their FIFA games either (while they still had the rights to that franchise) where the Switch versions of the game were simply missing features available on other platforms for some arbitrary reason.















  • I have not used either, but I can say that Krita’s UI is closer to Photoshop than GIMP’s appears to be. That might be why people are opting for that application, for the sense of familiarity if they were trained on Photoshop.

    I will say that any application which is used for digital painting should also be good at image manipulation, so if Krita does both well, I can see why it would be preferred over GIMP if the painting tools are lacking.

    Looking over the screenshots, for GIMP, I am hoping that is not the default layout of tools. Having a jumbled block of icons is a lot harder to visually parse than a stack of pairs. I also find myself wondering why they use up so much space on the left to include a weird cutout of their mascot above the tools.

    On the right, I am also not sure why the layer thumbnails are pushed so far to the right when they could be immediately adjacent to the visibility toggle.

    It doesn’t look terrible to me, but I am not surprised that people using an app for visual design might be more critical of design flaws in the app itself.