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Joined 1 year ago
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Cake day: June 22nd, 2023

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  • The insurance generally doesn’t kick in unless its 100k plus. It is “planned” for that a certain amount of theft and such will happen,

    As for getting sued, meh, merchant rights protect doing reasonable things. Issue comes up when someone “thinks” someone stole and does shit without thinking. Generally All the stores don’t want to have any type of liability with anyone getting hurt so no touching and/or heavy interacting is in policy


  • Moving to block somebody’s path That I would agree with on being an escalation.

    I have seen a lot of times by just there being a few people around giving the we know and we can see you can make someone ditch all the stuff and (some times) cuss out everyone as they leave.

    I will admit that I would not advise the technique when it looks like someone is going to be very bold and just walk out with items “clearly” stealing (the cable on it still) and the OP story kinda shows why

    Then again anytime I am around a shoplifter doing something like that being very aware of how they are moving or doing is important. Ill do my job but fuck getting hurt for the stuff, nothing in any store is worth it.




  • Yes, very useful tool. Not something that can be just thrown in. Has to be part of the system almost from start so that the appropriate ations and and text can be linked (unless it’s reading through save state and or is how the save state is read but that also had to be thought of early)

    However, also not exactly what I ment. For instance years ago on doing a replay of Zelda oot left for about a week midday through the water temple. I could not figure out where I was in the puzzle for some time and ended up reseting as much as I could to just re walk through as much as I could. Somethings can’t be pre script written out due to unknown changes or capture what the user thought process is

    I am not a huge fan of the “shrine” approach where everything is bite size but that seems to be the idea to make it easer for on the go. If you only have 15ish min of play what’s more enjoyable? Catching up what you did and trying to figure out what’s everything like since you last did things or knowing that this thing here is or needs to be done in front of me and I can continue.


  • “streamlining” is definitely happening. A lot is to just keep that serotonin going with happy rewards.

    1 person I was talking to mentioned it might also be a change because of target. Zelda botw/totk was ment to be played in short burst while on train or a quick shrine or so before bed. Thus the bigger puzzles and things that requires a longer play (to avoid the wtf what is happening when I played yesterday question) are being phased down