Tbh, I think for unique elements that’s a valid approach. It also enables easier element selection in automated e2e testing
Tbh, I think for unique elements that’s a valid approach. It also enables easier element selection in automated e2e testing
I’ve always thought of ML-based logic as fuzzy as the outcome is somewhat uncertain
Idk why exactly but using IDs for styling has been discouraged for a while and now every application I’ve ever worked on had been styled using classes that are usually unique anyway
We were allowed to use hydrochloric acid to help differentiate rocks that one time we had geology as a subject in geography class. Maybe that helps finding out the difference here?
She must have worked on them braneflueds…
brain fluids
Like she worked out her brain to get the power of telekinesis…
Okay, I’ll see myself out now
Isn’t it great? And it all lets you shoot yourself in the foot equally as bad, if you misunderstand the frameworks’ design principles
I was missing Codecs in my Linux install. VLC couldn’t play a single file
The war of the dark patterns is waging on…
I haven’t modded as of yet but I started off with Java and am now a C# Dev and the transition wasn’t too hard since most of the same principles apply to both languages. Unity games, that are often written in C# to me are the most moddable ones, especially considering that there’s a ecosystem for Unity mods out of the box
What makes you say that? I’m genuinely curious
I agree, but our tester is a bit lazy I suppose