• 10 Posts
  • 218 Comments
Joined 1 year ago
cake
Cake day: June 10th, 2023

help-circle








  • I had thought it was about the color profile because with hdr disabled from system settings, enabling the built in color profile desaturates colors quite a bit and does some kind of perceived brightness to luminosity mapping that desaturates bright / dark hdr content even more. Although I don’t think that’s the cause of my problems anymore.

    Thanks to your tip about kscreen-doctor, I could try different combinations of hdr / wcg / edid and see how the colors look with different combinations:

    I think there must be something wrong with my screen since the hdr reduces saturation more than anything else. Anyways, thanks for the good work

    Edit: Tried this with an amd gpu. hdr+wcg works as expected without muted colors. hdr without wcg still significantly desaturates colors, so I guess that’s a monitor bug. Now to figure out gpu passthrough… (Edit 2: It seems to just work??)

    Side note, when I turn off hdr only from kscreendoctor the display stays in hdr mode until it turns off and on again, that didn’t happen with nvidia

    Edit 3: Found something weirder… Hdr colors are muted on nvidia gpu and seems vibrant with the amd igpu. If I plug the monitor to the motherboard (amd), enable hdr, then unplug and plug it into the nvidia gpu, the colors are still vibrant??? I can disable and enable hdr again and again and they aren’t affected. They’re even fine when hdr is enabled without wcg??? But if I fully turn off the monitor and back on they once again become muted with hdr. Weird ass behavior









  • It’s not what the trailer shows, it’s how it’s showing it. It’s just a slide show of things happening. Fade transitions. Awkward cuts between shots. Almost nothing in sync with the music. The release date is stitched to the end as another clip. The villain’s theme just starts playing while the music is still going. Shows the date and location in the beginning as if it’s going to be story related, then just shows gameplay until the end…




  • That sucks and also sounds like snake oil. World size has no bearing on gpu performance. If they want to simulate people in the other side of the map with full ai or something it might affect cpu but I can’t imagine of a context other than an mmo where that might be necessary. And it’s not like ubisoft’s games are so big that they can use the cod excuse of reducing size neither.

    Reading about it makes it sound even stranger. Offloading audio to the server means the audio can be dsynced from the video based on internet jitter and requires some artificial input latency (in addition to the internet latency) to compensate. Same thing with most physics. If you’re streaming those parts, you might as well make it a full on streaming platform, especially since graphics are more expensive than audio or physics anyways.