Yeah the fact it’s called a small moon is slightly deceptive to us because our moon is absolutely huge as far as moons go. The natives of the SW universe would be used to much much smaller moons.
For reference, our moon is 3475km across and the death star is 150km across, so it’s diameter is 23 smaller. It’s also weighed at about 900million tonnes or 9*10^14kg.
If I’m right (which I’m likely not). g=(GM)/r² or g=(6.667*10-11*9*1013)/75².
That’s a gravity of 1.086x10^-5m/s² or if I round with pure disrespect for physics, 100,000 times weaker than earth’s gravity. Essentially it’s totally negligible compared to their artificial gravity. Hell, I don’t even think a marble on the floor would overcome it’s own grip and roll towards the center of the space station.
My maths is almost certainly wrong somewhere here, I failed it badly.
Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt’s paternal drive to find and protect Ciri Vs Gwent.
For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn’t care about the stakes of the world.
I sometimes can’t wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don’t feel any open world game has occupied the cultural space those games did since.