I’m guessing you’ve seen as many lorentz attractor simulations as I have, what always happens is something like tidal effects or angular momentum means 90% slow down while a few particles get shot out of hell at ludicrous speed.
The effect is similar to drag, and is basically how we get entropy even without em effects.
Used to have miredo, which worked pretty well, but think they killed that.
Should still have old 6to4 protocols, they use ipv4 address tricks to get everything working.