Krita is A+.
Krita is A+.
Playing in person, I made a lot of papercraft maps and items to get a very 3D feeling on the cheap. It was a lot of work, but my players loved it.
My current game is fully remote, and I’m finding I like creating digital stuff for Foundry even more than I liked papercraft. For non-combat stuff I set up splash screens with a piece of art showing the location, and then pop-up insert images with portraits of NPCs they meet. When it comes to combat, there are lots of really quality battlemap creators out there, with a lot of free options.
Better they go into buttholes after I’ve handled them than before.
You’re getting downvoted by people, but your position is totally valid.
“Linux works perfectly for everything if you just don’t do the thing you want to do” is a less than compelling argument.
I put all my praise on the abacus.
Honestly, I’ve found that for non tech-savvy people making any sort of major change results in confusion and frustration. Unless there’s a reason that you’re wanting them to switch at this particular point in time, and unless the impetus for the change is coming from them…just leave it, don’t mess with a setup they’re comfortable with.
My philosophy is that slsk is for the downloads, not the conversation.
Image removal and AI tools have an overlap, for sure. RemBG is pretty effective, which runs in many of the environments with Stable Diffusion. Bria is a recent improved model for RemBG, which I’ve had some good success with. It’s not perfect, but it cuts out a lot of the work.