Pseudoregalia was fantastic
Pseudoregalia was fantastic
Also if an update gets completely borked while installing (i.e. you lost power), then it just boots into the version you were running previously thanks to the A/B update scheme. It’s neat.
Throw some silicone joystick protector rings on your sticks if you haven’t. Makes the joystick almost completely silent even when I slam them against the shell, and as long as they’re seated right and clean they’ll still slide smoothly against the shell. Just make sure to run through the calibration script so you still have full joystick range after adding them
It’s just regulation. No sweepstakes allowed without some “skill” involved
Unless their production costs are vastly cheaper for the old model, I give it maybe 6 months before they replace the 256 LCD sku with an OLED version. They probably know they wouldn’t be able to keep up with releasing the entire lineup at once and want to get just a bit more use out of the existing lcd sku production line and supply chain (using up already purchased components and running out contracts) before they shutter it.
This. Do I want an OLED deck? Yes. Do I need one? Absolutely not. I like my deck enough and I can wait for Steam Deck 2.
That’s not wild speculation, just normal speculation. It’d also maybe possible that the refreshed sephiroth chip that’s also been found recently could be used in both a deck refresh and deckard.
Valve does tend to re-use hardware between different products when it makes sense anyways. The watchman dongle for SteamVR controller data was just a Steam Controller dongle. You can actually flash the firmwares between each.
Yeah why do this when rust’s type system is so rich
There’s a long thread on Mastodon by the main Arm Mac Graphics dev for Asahi Linux. Perhaps one of the fastest developed and most stable graphics drivers ever made, thanks to a couple amazing developers but also very very much thanks to Rust. And one of the kernel devs flippantly calls it an “unmerged toy project” as if it’s not kernel devs’ fault that useful stuff and even small non-breaking improvements to existing systems are so incredibly hard to get merged. Not to mention that writing the entire m1 graphics driver in Rust ended up actually thoroughly documenting the DRM subsystem’s API for the first time as a side effect because everything the Rust code interacts with pretty much gets strictly defined within Rust’s type systems and lifetimes.
https://vt.social/@lina/113056457969145576