• 5 Posts
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Joined 1 year ago
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Cake day: June 1st, 2023

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  • Hexorg@beehaw.orgtoMemes@lemmy.ml*Permanently Deleted*
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    1 year ago

    You bring a great point I hadn’t considered before. Only people with passion for something will do it for free while many more people with so that for cash. Though it’s interesting to see that cash doesn’t make passionate people’s content better it just makes more mediocre content.



  • The Test part of TDD isn’t meant to encompass your whole need before developing the application. It’s function-by function based. It also forces you to not have giant functions. Let’s say you’re making a compiler. First you need to parse text. Idk what language structure we are doing yet but first we need to tokenize our steam. You write a test that inputs hello world into your tokenizer then expects two tokens back. You start implementing your tokenizer. Repeat for parser. Then you realize you need to tokenize numbers too. So you go back and make a token test for numbers.

    So you don’t need to make all the tests ahead of time. You just expand at the smallest test possible.













  • An MMO where is truly feels like player versus environment and not another pawn versus environment. Stop having 300 people deliver the one lost ring to the same npc for days at a time. I think one way to do it is to provide a general prompt to GPT models and have them generate a few hundred similar but different quests that get assigned per player. But also keep track of these generated differences to weave a story. Make there be more npcs than players.