Finally had some time to do this and it is somewhat “easy” … but it depends. For me finding the TOTK rom was the hardest, only because I was to lazy to take it from my switch. I have bought a physical copy, it’s the booting to the tools that is just nerve rekking for me.
The Egg Ns Sim… site is your friend BUT I did already have a fully working Emudeck install with my own Switch private keys and other things. I have a first gen one, but even so I had to 3d print a thing to short circuit some pins and patiently trying to get it into the special boot modus. I followed some guides on the net, don’t remember exactly which one… only that it was extremely frustrating getting the thing booting correctly. Thinking now I think it was the a guide in the docs of Yuzu I followed.
In the end: it’s worth it. TOTK runs very smooth for me, even if I want to keep it at 1.0.0 (easy dupe glitch!!) for now with only the 60fps static mod (search gbatemp.net 5.0 post). That said I’m back at the sky tutorial level. it has some issues with fused weapons but overall I get the feeling the game is faster and runs better on the deck. Especially the loading times.
If only Nintendo came to reality and released ports for other machines. I actually would have bought it in a heartbeat. Even twice.
Haha indeed!
It’s funny when it starts to just invent things. Like packages, with version number!, that… do not exists…
Or when it outputs code without using the variables …
The most annoying thing is imho that it keeps explaining everything al the time. Even when I prompt “you have a working app with vuejs…” and others it sometimes still explains how to setup the app.
That said: the tool has become a staple in my workflow whenever I need a starting point. Or have to do some math algorithmic things