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Joined 1 year ago
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Cake day: July 8th, 2023

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  • Basically, X11/Xorg doesn’t isolate programs from one another. This is horrible for security since malicious software can read every window, as well as all the input from mice and keyboards, just by querying the X server, but it’s also handy for screen reading software, streaming, etc. Meanwhile, Wayland isolates programs in their own sandbox, which prevents, say, a malicious browser tab from reading all of your keyboard inputs and logging your root password, but also breaks those things we like to use. To make matters worse, it looks like everyone’s answer for this and similar dilemmas wasn’t “let’s fix Wayland” but “let’s develop an extension to fix Wayland” and we wound up with that one fucking xkcd standards comic that I won’t bother linking because everyone has seen it a zillion times.

    ETA: Basically, my (layman’s) understanding is that fixing this and making screen readers work in Wayland is hard because the core Wayland developers seem to have little appetite for fixing this themselves. Meanwhile, there’s 3-4 implementations of Wayland that do things differently, so fixing it via extensions means either writing multiple backends in your program to do the same damn thing (aka a giant pain in the ass) or getting everyone to agree on the same standard implementation (good fucking luck).



  • For what it’s worth, I played the NES release of DQ1, and then a translation of the japan-only SNES release of DQ2 recently (I actually beat DQ2 last week) and I found DQ2 to be a much better game than DQ1 overall. DQ1 was… interesting, but it was very much a game that did not respect the player’s time in the least, to the point of expecting the player to fight literally hundreds of battles in order to grind up enough money and experience to afford the gear. The most charitable thing I can say about it is that the battle system was so rudimentary and so grindy that the gameplay felt more like it was focused on resource management–there was a tension in deciding whether you could afford to take another fight, or if you needed to return to town and spend money sleeping at an inn to heal (setting your grind back at least 1-2 fights with how piddly gold and XP drops were), optimizing efficiency in spending your MP to heal vs. the risk of dying to the next monster, etc.

    DQ2 meanwhile was a much more robust and much less grindy game–the simple addition of multiple party members and multiple enemies in a single battle meant that your gold and XP gains were multiplied over the first game. While it still demanded grinding, it was much more reasonable about it, and it felt much more like a “modern” JRPG like you’re used to seeing.






  • The problem is that there’s no incentive for employees to stay beyond a few years. Why spend months or years training someone if they leave after the second year?

    But then you have to question why employees aren’t loyal any longer, and that’s because pensions and benefits have eroded, and your pay doesn’t keep up as you stay longer at a company. Why stay at a company for 20, 30, or 40 years when you can come out way ahead financially by hopping jobs every 2-4 years?





  • Who even knows? For whatever reason the board decided to keep quiet, didn’t elaborate on its reasoning, let Altman and his allies control the narrative, and rolled over when the employees inevitably revolted. All we have is speculation and unnamed “sources close to the matter,” which you may or may not find credible.

    Even if the actual reasoning was absolutely justified–and knowing how much of a techbro Altman is (especially with his insanely creepy project to combine cryptocurrency with retina scans), I absolutely believe the speculation that the board felt Altman wasn’t trustworthy–they didn’t bother to actually tell anyone that reasoning, and clearly felt they could just weather the firestorm up until they realized it was too late and they’d already shot themselves in the foot.




  • I really don’t want to rely on security through obscurity… MS-DOS was written back when every programmer trusted everything that ran on the computer, security wasn’t even an afterthought, and encryption was the sole domain of math nerds, conspiracy theorists, and the nerd equivalent of doomsday preppers because it was “too computationally expensive.” Its sole saving grace in terms of security is that it doesn’t support multitasking so malware can’t run in the background, but you can just target whatever software it’s running, instead.



  • Yeah, like… I’m not on beehaw myself, but if beehaw goes, I’d probably end up leaving myself. One of my biggest complaints about Lemmy in general is the lack of special interest communities. There’s politics, porn, general news, technology news (which is mostly complaining about That One Guy), Linux discussion, general memes like you’d see on Twitter or Reddit, and a trickle of more niche memes. There’s a complete dearth of content for niche communities like individual games or special interest hobbies, because the userbase is simply too small to support a healthy special interest community. If Beehaw migrates off Lemmy, it will take a big chunk of that already too-small userbase with it, and the problem will be exacerbated even further. If that happens, I don’t know if it’s worth sticking around.