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Cake day: July 4th, 2023

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  • Deconceptualist@lemm.eetoScience Memes@mander.xyzArchaeology
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    2 months ago

    I think it’s more about intent and what you do with the findings and who gains from it. If you and your team announce your plans ahead of time, document everything meticulously, deliver the pieces to a museum or archive, publish papers and deliver seminars and attend conferences on it… it’s probably archaeology. The public then has at least some access to the value of your work.

    If you and your associates do it all in secret, sell the artifacts to some rich asshole (esp. via a fence), and cover your tracks, that seems a lot more like grave robbing. You’ve stolen all the value in that case.





  • The fundamental mechanism is still unknown, however we do know some important details about consciousness:

    • It’s not a simple binary all-or-nothing
    • It can change naturally or artificially
    • It’s divisible and perhaps even additive

    We know this due to a number of phenomena:

    • Natural variation in states like awake, alert, groggy, asleep, comatose
    • Altered states due to alcohol or drugs (drunk, high, caffeinated, hallucinating, suppressed with anaesthesia)
    • Disorders such as Body Identity Dismorphic Disorder (BIID - thinking a major limb doesn’t belong to your body) or Phantom Limb (sensing an limb that isn’t there). Look these up if you’re unfamiliar, they’re fascinating.

    Together these and other observations suggest that consciousness is an emergent phenomena (not present in simple organ structures alone) and occurs along a scale, likely proportional to brain size. And just as your daily state can change (between sleep and wakefulness at minimum) it seems a reasonable hypothesis that other creatures experience something similar, though perhaps with a lower maximum awareness in their most alert state.


  • Happy birthday! I actually just started playing Journey for the first time yesterday, less than an hour I’d say (on Steam). The visuals and fluidity of controls are nice, nothing spectacular by today’s standards but I’m sure they were great back in the PS3 era. The beginning felt a little slow trudging through the sand until I understood how the scarf upgrades work. But then when I encountered another player it really started to click and go more smoothly. I like how the game encourages cooperation by pinging and refilling each other’s scarf energy, though I feel like progress might go slow again if I get stuck going solo next session. The puzzles are very simple but I was feeling sick so having a ‘cozy’ game was actually pretty nice.





  • I’m running Endeavour OS (KDE Plasma) and ran into a weird issue with my graphics. It’s like windows sometimes flicker and flight with each other, some fullscreen videos won’t play and just lock to a gray screen instead (e.g. in Steam, though YouTube is oddly fine), and most 3D games are super choppy and unplayable.

    I’m not asking how to fix this, I just want to know how I start troubleshooting! I haven’t done anything special with my system, and I think the issue started after a normal pacman update. My GPU is a GeForce GTX 1060.

    Any suggestions to get started? I don’t even know if the issue is Nvidia drivers, X, window manager, KDE, etc.

    EDIT: The problem was Wayland. Fixed by logging in with X11 instead!