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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Performance problems aside (menus take ages to load in), I like the game quite a bit. There is just so much stuff: 120 characters, two additional fighting systems for special events, a card game, a bayblade minigame, a castle/town upgrade system and probably much more - I’m not even halfway done. The combat is quite auto-attack heavy and therefore simple, but keep in mind I’m olaying with double MP cost for all abilities (one of the additional challanges to tweak your own difficulty, like the ones in Dragon Quest XI).

    As for the EXP thing, there are a few things that happened to align for me. EXP works like this:

    • Each level requires 1000 EXP.
    • You get EXP based on level difference between you and your enemies. There is a maximum value of EXP a single enemy can give to usually prevent what happened to me - I think it’s about 1000 for most enemies.
    • If you get say 3000 EXP, that’s 3 level ups. Remaining EXP does not get adjusted upon each level up. That’s great since you can recruit 120 characters and if you miss someone at first, it does not take long to catch up if you want to use them.
    • You fight with 6 charaters. EXP is split between them, meaning you get more EXP per character if only e.g. 2 of them survive.

    Now, what actually happened to me is: I fought a unique mini-boss encounter with 5 enemies. I was overall underleveled and got wiped twice. The third time however, I won with only my weakest character still standing - he was 8 level below my team average. He got about 1200 EXP for the level difference * 5 enemies * 6, since only he survived, resulting in about 35 level ups.




  • Yep, there’s both a normal and a hard mode - normal is quite easy. On top of that, you can get most digimon without much trouble, I just happen to like the ones that are difficult to get.

    There’s also a farm feature where you can level digimon passively. Due to a bug on the switch version, the ingame clock and therefore the farm continue running on standby if you don’t close the game properly.


  • My partner and I are playing through “Digimon Stories Cyber Sleuth Hacker’s Memories” in some kind of challange run similar to a Soullink in Pokemon games.

    The Digimon Story games are basically just grinding, but sometimes I’m in the mood for that. Although, I prefered the older ones on DS.

    Digimon have 7 different stages and many different paths to evolve from their first stage to their last one. Bacially everything can become everything. Each stage starts at level 1 and is stronger than the one before, with certain stat and level requirements to evolve. They can devolve too and that’s where the grinding comes in: There is a special stat called ‘ABI’ that’s raised by d-/evolving. If you need a certain amount of ABI, you will train your digimon, evolve it, devolve it right away and start from level 1 again. Repeat until you have enough.

    During older games, you would accumulate power by doing so - you kept a certain percentage of your current stats when devolving. In the Cyber Sleuth games you don’t. Each Greymon e.g. has the same base stats at the same level. ABI only slightly increases a hard cap for permanent stats you can get from a different mechanic. It’s kinda tedious.


  • The median distance without anything else is worthless. The median only represents the “typical American” if we’re working with some kind of bell curve, which can’t be true since a sizable chunk of people still lives with their parents. For all I know 49% of people could be living with their parents and another 49% could have moved far away - the median still only shows a data point from the remaining 2% of people.









  • Unicorn Overlord, the tactical JRPG. I love how much depth there is to team building, there are so many classes, skills and synergies to plan with. After everything is maxed, you can build 10 squats of 6 units each.

    However, about halfway through the game, I’m starting to feel burned out a bit. My squats are mostly done, further upgrades are rather expensive and there is little need to swap units if the old ones win every battle. Without the constant planning, the core gameplay gets a bit stale. But nothing a break won’t fix, I’d assume.






  • I fully agree with you there. The switch has time and time again proven to be more than capable. Monster Hunter Rise, Xenoblade 1-3 and Shin Megami Tensei V - just to name a few - pretty much have me satisfied. Sure, there are better looking games out there, but I don’t care beyond what these games already deliver.

    I have lived through amazing graphical breakthroughs in video games, but at least for me, they stopped happening at least 10 years ago. Like, they are there for sure if I were to compare screenshots. But, once I’m emerged in the actual game play, they are lost on me.