Precisely, they’re doing the same stuff as always. Police have a maximum affect on crime in an area. And city police can be particularly bad about certain types of crime where increasing the amount of police can lead to worse effects instead of better ones.
The protests were in large part a response about the damage that police do to communities and also about how they frequently escalate situations.
So what I’m speaking to here is that our society correctly pointed out the disadvantages of policing. And then correctly took funds from police. However, not many tools that would serve people better are in place.
It makes it really easy for “law and order” types of people to just tell us to go back to the same system we had before. And some of those tools take a long time to be effective but we have to start somewhere. Here ain’t it.
This is my main concern about the game. With tech that moves this quickly, you have to understand that game companies who are established are living on the very edge of that debt.
Like starfield for example. Who knows how old it’s code is from the start of its development. It’s why Bethesda games break frequently and crash often. When you develop games on a 8-10 year cycle, think of how many hardware generations that is. 3 to 4 right? So when you’re talking about building an engine, then running it and building a game, then supporting it, all over the coarse of 15-20 years of coding? It’s a giant mess to program and there’s no way in hell it can be optimized properly.
Not to mention the massive task of upgrading the game as new hardware and new engine features arrive.