If it’s so easy why are less and less games released for Mac? There used to be a surge of new games, when Steam added Mac support, but then it dropped and now it feels like no dev cares anymore.
Previously SecretPancake on Feddit
If it’s so easy why are less and less games released for Mac? There used to be a surge of new games, when Steam added Mac support, but then it dropped and now it feels like no dev cares anymore.
Cyberpunk was just announced.
The problem is Apple is chasing after individual games to be released for Mac instead of fixing the underlying issue that developing for Mac is too expensive. Every year they proudly announce one or two new AAA games and meanwhile hundreds of new games were released on every other platform and I just want more indie titles. What is their end goal? I don’t understand.
I played once on PS4 (yes the one they had to pull from the store) and when the DLC was released I replayed everything on PS5. I had a great time and was doing even more sidequests than before. Wouldn’t mind going back in to 100% it, but there are just too many other games.
Even if it’s not a big deal, it’s a form over function decision and I was hoping Apple is over that by now.
Go away with your logic!
You can throw as much science at them as you want. God could have just created everything in whatever state he wanted to. Same thing with the virgin mary discussion. Who cares if it makes sense scientifically, god can just make a fertilized egg appear. How lame would god be if he could not do that? This is the basis christians start from, so why even bother trying to debate that?
The Vision is not done yet. They will release a cheaper version and continue evolving it from there.
I wish they would finally make the switching easier. Logitech and others have long added simple switches. Apple could have a different “magic” mechanism, whatever, as long as I don’t have to constantly replug cables.
Not sure if it counts as platformer but Talos Principle and Portal.
Beatings continue until morale improves
Quality down, prices up. How long is this trend going to last?
Affinity really is a great alternative and it’s relatively cheap. There was a concern that when Canvas bought the company they would force a subscription model on it but apparently that’s not the case (yet).
I played so many games back then I can’t really say I’ve missed too much. Maybe I should have looked more into games like Jagged Alliance or X-Com but I wasn’t into turn-based games back then. But I also didn’t care much about puzzle games as a kid and now I am and that’s ok. These days I don’t care about multiplayer games anymore, which I used to love.
Damn I wish they would sell in Europe directly. Ordering anything from Analogue would have ridiculous shipping costs and customs duty so I never got around to ordering the Pocket either. I know there are cheaper options especially for game boy hardware but Analogues is just so sexy.
How small do you imagine the world of MFS is?
On paper it’s not a bad temple. I guess the part that makes it so annoying is the constant switching and using of the iron boots.
If you factor in every Japanese game in existence this statement will crumble really fast. Your examples are both Nintendo games and they have particularly high quality standards and a focus on fun gameplay (ignore the water temple in Ocarina of Time).
Legendary talk
Tomb Raider, Doom, Mortal Kombat for example
Not bad games at all but I just don’t like that it’s claiming the name of something, basically saying it wasn’t good enough.
iPhones are not turned on for 8+ hours straight though.
But if Apple is doing it they probably figured this out.