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Joined 1 year ago
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Cake day: June 24th, 2023

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  • IKR?! I personally don’t bother arguing with game designers unless they seem sincerely interested in feedback, because a game with unreadable text isn’t fun for me, and I try not to waste my time playing or discussing games that aren’t fun. If the designer wants to limit their userbase to people who are willing to read cutesy fonts, that’s their problem, not mine. And I suspect it can be a problem when they already have a small userbase, and they make a design decision that alienates some of the very small number of people who have heard of their game.

    But in education, or with user manuals, or any number of other products that are hard to replace… yeah, graphic designers should not get the final say when their opinion is that aesthetics are more important than accessibility. If I can’t read the user manual, website, or whatever, I am going to call customer service, but not everyone has the time or comfort level with phones for that workaround.