• 0 Posts
  • 75 Comments
Joined 2 years ago
cake
Cake day: July 1st, 2023

help-circle




  • I agree the most with that you called it a toy. It’s fun to play with.

    In very limited cases, it can be a tool - but I’ve asked GPT5 to summarize complex policy documents that I know inside and out and it gets a huge amount wrong or just makes things up.

    It’s getting shoehorned into business when it is nowhere even close to the functionality and accuracy it needs in that space.

    And worst of all, it’s utterly destroying the web. Half of what I find in search results these days is AI slop with that baby’s-first-essay writing style and weasel words aplenty.

    It has a few applications in small, targeted tasks, but on balance I think businesses are vastly overestimating its utility as a productivity tool.



  • Honestly, not a bad idea. Synthesizing and iterating, taking things out of context, combining elements you haven’t before - that’s how you get something interesting.

    Ubi’s problem is that their gameplay loops are completely stale. There just isn’t enough new and different, the stories are trite, the dialogue is shit, and everything is boring and predictable.

    I somewhat enjoyed the first Assassin’s Creed, but was a little bitter it wasn’t the Prince of Persia game they’d intended the engine for. I didn’t find “walking slowly to blend in with a crowd” to be as fun as the intense combat and tight platforming of Sands of Time. But I cannot for the life of me understand how the series blew up into a juggernaut of a dozen releases over two decades.

    I’m actually playing The Lost Crown now and - not that I’m the first to observe this - but I feel like it’s the best thing Ubi has done since The Two Thrones twenty years ago. This is the kind of risk that Ubi should be taking. Modest games, smaller budgets, new genres. Diversify and let the creatives create. Let small projects succeed and give them a sequel. If small projects fail, it doesn’t break the bank. But for christ’s sake stop releasing the same three giant boring games over and over.








  • Completely agree. The whole tone and setting changed. SC:BW went for gritty realism. Obviously, there’s a suspension of disbelief when you’ve got psionic aliens, but it felt like three scrappy factions barely surviving in the endless dark of space.

    SC2 went full Warcraft. Ancient gods, portals to other worlds, all the same kitschy fantasy elements that are fine in the campy context of WC but really clashed with the established character of the SC universe. I get that they wanted to raise the stakes in the sequel, but I really disagreed with how they went about it.

    And Kerrigan should have stayed evil. That’s my “Han shot first” of the franchise.