Boz (he/him)

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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • If they want to pretend they’re not doing it, sure, I’ll pretend I don’t see it. If I think they’re fudging the dice too much, and it bothers me, I might bring it up with them privately, or I might suggest a group discussion, or I might just leave.

    In general, I try to evaluate a GM as the whole package, rather than just the individual choices they make. If I like their campaigns, there’s no point in picking on individual decisions (beyond obligatory mild grumbling, of course, lol). Sometimes, they’re going to get results using techniques I wouldn’t choose, which is fine. If I don’t like their campaigns, there’s still no point in picking on individual decisions. I would rather drop out as soon as I realize something isn’t working out than stick around, lose my temper, and say something I will regret.


  • My guess? Sleep deprivation. I’m not a doctor, but I personally have found that sleep debt wrecks my brain chemistry, for up to twice the number of days I got less than 8 hrs of sleep (or whatever my baseline is at that time). Losing at least an hour a night for six nights in a row would definitely make me garbage for at least a day or two, probably more like a week.

    Granted, ADHD is not the only issue I have that for which this is relevant, but even NT people have trouble focusing when they’re really tired, sooo…


  • Boz (he/him)@lemmy.onetoADHD memes@lemmy.dbzer0.comAddictive
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    1 year ago

    Oh dear lord, that is my least favorite thing about pill caddies, lol. Especially when the labels have worn off, and I’m sitting there poking the braille like: “You’d think I would recognize the patterns by now, given that the labels disappeared like, a year ago…”

    … actually, no, that’s my second least favorite thing about pill caddies. My actual least favorite is that mine are not waterproof. Ask me how I know, lol.


  • I think mood disorders can affect sense of time, for one, though it sounds like you have good reasons to wonder about having ADHD.

    But don’t forget, it’s not necessarily “ADHD or what,” it could be “ADHD and what.” Some ADHD treatments are relevant to other conditions, and vice versa, but there are some overlaps that require a different approach from straight ADHD, so it’s best to keep an open mind.








  • Possibly. Apparently there are some possible issues with interconnection between instance admins that would give Threads information your local instance has about you. I understand that there are ways to change the code so that doesn’t happen, but as of right now, there’s more risk of data transfer than just posts/comments.

    …Wayyyyy less than if you actually install their app, of course. But there’s room for improvement.



  • Very thorough! I like your framework of needing to provide an incentive to join the pirates rather than the navy. That’s exactly the kind of organizing principle I find useful with world building.

    Fresh vegetables have vitamin C, too, so you could give them credit for that. If the actual party gets scurvy, and you want to make it a plot point, I recommend you make their most recent battle wounds reopen. That’s a real potential symptom of scurvy, and is likely to confuse them. Technically, it wouldn’t be the first symptom, iirc, but it’s easy to communicate in the context of a campaign, and scarier than bleeding gums, though I think the root cause is the same. (Something about connective tissue breaking down).

    I mean, depending how vicious you want to be, lol, I am the kind of person who weaponizes realism in fiction or games. I think a little unexpected horror helps people focus on the story.



  • How do pirate captains manage the health of their crew, particularly in the areas of nutrition and disease?

    On a more granular level:

    1. What are the staple, easily-stored foods, and how are they supplemented with fresh foods?

    [Are we talking ship’s biscuit and salt beef with regular landfalls to get fruit and vegetables? Is there magical cold storage so they can have frozen whatever? Do they take vitamin supplements? Do none of these things happen, so long voyages always result in nutritional deficiencies, including scurvy?]

    1. What level of medical knowledge and expertise are available in your world in general, and on ships in particular?

    [Are they even at the level where they know and acknowledge that scurvy is caused by poor diet? Is healing all magic and four-humors pseudo-medicine? Is it difficult to get a competent physician to join a pirate crew, leading to bullet wounds being treated by barbers or dentists?]

    1. How do pirate captains deal with contagious diseases, and what are the most common shipboard epidemics?

    [Is quarantine a thing? …in a confined space? Do they have the germ theory of disease at all, or is the focus on “bad air” and ventilation, or demons, or divine disfavor…? Are they looking at flu, plague, body lice, intestinal parasites, syphilis, all of the above…? Do crew members generally comply with the orders of the captain and/or surgeon, or are you likely to have half the crew sick, and the other half mutinying?]

    1. How are battle wounds dealt with?

    [Related to 2, but you’ll want specific protocols for different kinds of injuries, removal of bullets, shrapnel, or arrows as relevant, suturing techniques or lack thereof, bandage material, disinfectant or lack thereof, pain management—other than liquor—if any, ways of dealing with infection, if you want to go there, and, of course, prosthetics, because, IMO, you can’t have a pirate setting without the option of peg legs and hook hands, and anything else bad you think might happen to characters in battle].

    1. How much value do captains place on keeping a crew alive, vs just replacing crew members when they die from injuries or disease?

    [Fun fact: the British navy—and other Western navies—used to deliberately overcrowd ships at the start of the voyage because they knew a large portion of the crew would die, and they wanted to retain enough sailors to make it home. Quite possibly the death rate would have been lower without the initial overcrowding, and it definitely would have been lower if they had invested in medical care rather than extra recruits. I suspect pirates were, historically, as bad or worse in this respect. The extent to which captains in your world see crew members as replaceable vs repairable will be demonstrated by your answers to the preceding questions, or, if you’d rather go the other way, might help you decide on the answers].

    …all of which probably makes it sound like I hate maritime dramas, which is totally false, lol, I love them, I just have a really morbid imagination.