The Post Ninja

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  • 92 Comments
Joined 1 year ago
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Cake day: July 8th, 2023

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  • Ah, yes, Linux around the turn of the century. Let’s see…

    GPU acceleration? In your dreams. Only some cards had drivers, and there were more than 2 GPU manufacturers back then, too… We had ATi, nVidia, 3dfx, Cirrus, Matrox, Via, Intel… and almost everyone held their driver source cards close to their chest.

    Modems? Not if they were “winmodems”, which had no hardware controller, the CPU and the Windows driver (which was always super proprietary) did all the hard work.

    Sound? AC’97 software audio was out of the question. See above. You had to find a sound blaster card if you wanted to get audio to work right.

    So, you know how modern linux has software packages? Well, back then, we had Slackware, and it compiled everything gentoo style back then. In addition, everyone had a hardon for " compiling from source is better"… so your single core Pentium II had to take its time compiling on a UDMA66-connected hard drive, constrained with 32 or 64 MB RAM. Updating was an overnight procedure.

    RedHat and Debian were godsends for people who didn’t want to waste their time compiling… which unfortinately was more common even so, because a lot of software was source only.

    Oh, and then MP3 support was ripped out of RedHat in Version 9 iirc, the last version before they split it into RHEL and Fedora. RIP music.

    As for Linux on a Mac, there was Yellowdog, which supported the PPC iMacs and such. It was decently good, but I had to write my own x11 monitor settings file (which I still have on a server somewhere, shockingly, I should throw it on github or somewhere) to get the screen to line up and work right.

    Basically, be glad Linux has gone from the “spend a considerable amount of time and have programming / underhood linux knowledge to get it working” to “insert stick, install os, start using it” we have now.



  • wasdqe - a, d strafe left/right on ship bearing, w forward on ship bearing, s reverse on ship bearing, q, e rotate left/right

    x to full stop

    shift to fire the main engine (like w but spicier)

    space to shot gun

    assuming en-us qwerty keyboard of course

    mouse: hold / tap right click to aim ship towards mouse pointer, hold left click to drag the speed bug and set speed towards your heading ot target

    click on an object to target it, automatically facing the ship towards the target and matching velocity relative to it

    middle click hold to open the cargo bay. Remember, never brake (s) with the door open unless you want to dump cargo out

    assuming right-handed mouse










  • My largest showstoppers with Linux is the lack of DRM support, the lack of “just works” installs, no Parsec (I’ve tried Moonlight/Sunshine many, many, many times, it never works for me), and … this one little thing …

    I would use Linux more if either Virtual Desktop or Steam Link worked in Linux. As it stands, neither work, and current implementations of VR in Linux are still alpha / experimental beyond Index / SteamVR direct tethering, not an option for someone that has a cheap standalone headset.


  • flatpaks are designed for gui apps, and due to packaging dependencies, they are extra heavy in disk space. flatpaks are also most often installed on the user, not systemwide, so no root permissions needed to install.

    apt installs systemwide exclusively, but can have a much smaller download size if the dependencies are already installed. Apps sharing dependencies means much less disk space. cli is supported.





  • It’s an “immutable” Fedora, that is, the system comes as a read only image, kind of like how android works. Anything you do is “layered” on top of that image. This means you have to actually try to break it, because you can undo anything you did to break it by simply not booting with the extra layer(s).

    You’re encouraged to install in userspace flatpaks instead of system-wide rpms where possible, as system-wide rpms means adding a layer on top if the image as it is.