Two-Dice Pig. So not a super complicated game, but still fun to try to leverage the… 3 point totals to calculate a risk vs desperation factor. Though looking at the code again, the hard limits feel weird. Like just straight up not allowing the risk of more than 35 points at a time (100 is a winning score, tho)? Though I do remember that I HAD to add the condition to force it to claim victory or it’d essentially get too cocky and would lose everything. I know that two-dice pig is essentially a solved game (as much as you can solve a game that relies on random chance), but I felt using a lookup table was boring, and wanted it to feel like it was actually an AI that could make mistakes, and had a semblance of a personality.
I don’t care unless I’m drinking the Kool aid and actually really wanted the feature. If it’s not something I personally use: who cares? Bit of a bummer that feels like it was all for nothing, but ultimately I still got paid for that time and effort, which is all I’m really going for anyways.