The majority of dumb stuff in Javascript is that it has some counterintuitive way of doing something that it shouldn’t do at all, so only teaching the good parts works. So teaching just the good parts is pretty reasonable.
The majority of dumb stuff in Javascript is that it has some counterintuitive way of doing something that it shouldn’t do at all, so only teaching the good parts works. So teaching just the good parts is pretty reasonable.
In Python you put it in a multiline string, since it has those but not multiline comments.
But that’s mostly labor humans were doing anyway.
Flag waving bot and gif reverse bot come to mind. The value is just fun, but if fun isn’t valuable, what is?
Why would I leave the battle just because I’m dead? I can still act.
There’s nothing actually saying that creatures become objects when they die. The closest is that it defines an object as “a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.” But then you end up with circular logic. A corpse is an object because it’s inanimate, it’s inanimate because it can’t take actions, and it can’t take actions because it’s an object. There is also notably nothing actually saying it’s a dichotomy and that something can’t be both a creature and an object. Though that does make it hard to tell which rule is more specific.
Speaking of which, there’s more fun you can do with that rule. Rule Zero says that whatever the DM says goes, but that’s the most general rule in the game, and therefore any rule that’s more specific takes priority. That won’t stop your DM from doing anything not expressly forbidden, like dropping rocks and killing the party, but it does mean they have to allow whatever crazy interaction you came up with.
Except that the rule that the more specific rule overrides the more general rule itself doesn’t really work. If rule 1 says A and rule 2 says not A, you have a contradiction. One rule says A and another says not A. If rule 3 says the more specific rule applies (say that’s rule 2), now you have rule 1 saying A and rules 2 and 3 saying not A, but it’s still a contradiction.
Fun fact: there’s no rule that you don’t get a turn while dead. Granted, you’re usually unconscious, but if you die from massive damage or from failing a save against an instant death affect you never go unconscious.
DM: I will break you.
Also DM: Rolls behind the DM screen so he can cheat in your favor.
Depending on your DM, this might very well work.
It would be interesting to have some kind of RPG built around that. The DM doesn’t decide who the bad guy is. They make clues, intentionally or not, and if the player finds a certain amount then that’s who they are. Or maybe they roll for it, and each piece of evidence improves their odds.
Honestly, I don’t think that’s a problem. Twitter always got its money from people paying to show you stuff you didn’t want to see. So what if the ads are now tweets?
Simply containing each number sequence is a significantly weaker property than having them all occur at the right frequency. Still, while nobody has proven it, it’s generally expected to be true.