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Joined 1 year ago
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Cake day: June 18th, 2023

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  • Speaking as someone who spends a lot of time poking around the RimWorld codebase, it’s mostly because the game’s UI tends to round things to pretty then up for the player. Under the hood, infections are usually some ugly decimal number (like .9956424) that visually round up, it isn’t until that number is fully at/ about 1 that the death by infection mechanism is triggered.



  • Ignis has a mod called Carbon that’s a personal favorite of mine. It’s a super lightweight material mod that used to serve as a chemfuel sink in the days of old. Not necessarily a problem in current versions of the game, but it still enjoy having mid and end game building materials that I can work towards.

    Hades’s Rimworld Farming is also a solid under the radar pick for me. I like the idea of being able to improve the quality of soil, but I kind of hate the overhead of trying to till each tile before your workers can plant anything, so this strikes a nice compromise. I’ve never felt that it was too crazily overpowered, since growing/ hunting foodstuffs, processing it, and then fertilizing the ground can be pretty resource/labor intensive. Plus, because it’s a floor it prevents trees from popping up and blocking your turbines.

    sch518’s Vaccines is a really nice and elegant way to fend off plagues and illnesses without having to start up a drug empire to mass produce Penoxycyline.

    DaLLaN’s Cyber Fauna deserves an honorable mention. It’s on the bigger/ more popular side, but still where near the extent that a dog said is. Which is a shame, because I’ve found Cyber Fauna to be way more broadly compatible and generally less cluttered. One of favorite runs involved taming a Gallatross from Alpha Animals (via inspired taming), and then promptly turning it into a bionic marshmallow of death and destruction.