Hey folks, here’s a different way of organizing your notes for your campaigns. It actively helps you run the game, rather than just being a big document for you to read. The system only has two rules to follow, but you would be surprised at how much it helps when it’s time to actually play. The method itself is also quite powerful when you use it to organize your to do list, especially during the times in your life when things get a bit hectic and overwhelming. I hope it helps!

  • Imperor@lemmy.world
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    4 months ago

    That’s pretty neat. I tried using Kanban for a time, but it ended up being more work in terms of setup than it was worth it in the end. Might try a ticketing system next, honestly.

    • toothpaste_sandwich@feddit.nl
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      4 months ago

      That’s how it came across, honestly… Parsing an adventure and making sticky note summaries of everything? That’s about one to two hours right there!

      • agileadventurer@lemmy.worldOP
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        4 months ago

        Thank you so much for your comments, @Imperor and @[email protected]! Might I ask how you do your set up?

        I used to (and still do) keep a relatively flat onenote notebook for my session notes and stuff. When it comes time to run a session, my overhead work is simply to copy-paste certain sections into cards I put into trello i.e. not much time at all.

        The bigger effort I can acknowledge would be maybe if you were running an adventure module, and you were going analog i.e. with physical sticky notes. However, these books most of the time tell you to read through them before running them, right? In the process, I used to make my own notes to summarize things for me, or do the highlighting and all that. If instead of the usual flat pages, I simply wrote sticky notes during that prep period, the overhead should not be too much.

        It would be so cool if you would also place your comments on the video. I check the youtube comments more often and also get notified when there are new ones, so I could be much more responsive there. It also really helps me out!

    • punkcoder@lemmy.world
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      2 months ago

      The main problem is that when you use the same tools that you use at work for your game, then your game starts to feel like work.