I’ve been working with Agile for years and I worked with people who burned out, but there was not even a single case where Agile contributed to burning out, directly or indirectly. In fact, Agile contributed to unload pressure off developers and prevent people from overworking and burning out.
The main factors in burning out we’re always time ranges from the enforcement of unrealistic schedules and poor managerial/team culture. It’s not Agile’s fault that your manager wants a feature out in half the time while looming dismissals over your head.
It’s not Agile’s fault that stack ranking developers results in hostile team environments where team members don’t help out people and even go as far as putting roadblocks elsewhere so that they aren’t the ones in the critical path. Agile explicitly provides the tools to make each one of these burnout-inducing scenarios as non-issues.
This is why you should always visualise and multiply by 4 when people ask for an estimate. If someone gives me a ticket that’s expected to take me 1 day I’ll let them know it’s very likely not going to be done in 1 day but rather 4 which I’ll finish comfortably in 3.
I’ve been working with Agile for years and I worked with people who burned out, but there was not even a single case where Agile contributed to burning out, directly or indirectly. In fact, Agile contributed to unload pressure off developers and prevent people from overworking and burning out.
The main factors in burning out we’re always time ranges from the enforcement of unrealistic schedules and poor managerial/team culture. It’s not Agile’s fault that your manager wants a feature out in half the time while looming dismissals over your head.
It’s not Agile’s fault that stack ranking developers results in hostile team environments where team members don’t help out people and even go as far as putting roadblocks elsewhere so that they aren’t the ones in the critical path. Agile explicitly provides the tools to make each one of these burnout-inducing scenarios as non-issues.
This is why you should always visualise and multiply by 4 when people ask for an estimate. If someone gives me a ticket that’s expected to take me 1 day I’ll let them know it’s very likely not going to be done in 1 day but rather 4 which I’ll finish comfortably in 3.
Ranking devs is toxic though
“Never tell them how long it will really take! How else will people see you as a miracle worker?” - Scotty
Underpromise overdeliver
true, scotsman