At some point SteamOS has major issues crashing when waking up from hibernation, which is probably why it hasn’t been added as an option.
Which is annoying, because if you run out of battery, the deck just dies. At the very least, it should force-hibernate itself before dying.
This kinda describes where Linux has been at with sleep/hibernation for quite a few years. I don’t understand the deeper implications but it’s never seemed like a priority for Linux devs, vs how Windows and Mac have solved it long ago. Maybe because Linux hasn’t traditionally focused on portable devices but arm (etc) seems to be changing that.
idk, for me hibernation has mostly worked fine so long as i don’t hibernate with a game running, which seems to be more of a GPU issue than hibernate itself.
At some point SteamOS has major issues crashing when waking up from hibernation, which is probably why it hasn’t been added as an option. Which is annoying, because if you run out of battery, the deck just dies. At the very least, it should force-hibernate itself before dying.
This kinda describes where Linux has been at with sleep/hibernation for quite a few years. I don’t understand the deeper implications but it’s never seemed like a priority for Linux devs, vs how Windows and Mac have solved it long ago. Maybe because Linux hasn’t traditionally focused on portable devices but arm (etc) seems to be changing that.
idk, for me hibernation has mostly worked fine so long as i don’t hibernate with a game running, which seems to be more of a GPU issue than hibernate itself.
That’s because system firmware is designed and tested on Windows, so the supply of new and exciting hardware bugs that need workarounds is endless.