Hello Miners, Welcome to SEASON 04 - CRITICAL CORRUPTION! Though we have gained great ground against the rampaging Lithophage in the past months, it remains a constant threat - and to make matters worse, reports of alarming new mutations are starting to come in. Let’s get right into it! With Love, The Ghost Ship Crew --- PATCH NOTES --- {STEAM_CLAN_IMAGE}/27142043/af736087cf5d9b200df2566aff81c88fef56e96b.jpg SEASON EVENT: ROCKPOX CORRUPTOR ---------------------------- The Plague Hearts you have...
My boys play FPS like valorant and overwatch where I play slower more strategic games like dwarf fortress.
I’ve been looking for a game we can all play together sometimes on the understanding that none of us practice outside of that time (they have a lot more time to apply to this stuff then I do, so soon accelerate away from me)
Yeah, definitely give it a shot. Also, a skill gap in this game isn’t really a big issue. Playing together for the first few hours so you unlock stuff at the same time might be fun though. Most of the skill in this game isn’t traditional shooter stuff like having better aim, and more about using your tools more efficiently to help out your teammates. I play with random players a lot and don’t mind playing with people less experienced, so I wouldn’t worry too much about keeping to the same amount of time in the game. Fantastic game overall though, definitely recommend it.
I would say that there definitely is a skill gap between greenbeards and greybeards in the game. But the great thing about DRG is that you wont notice it so much on the lower hazard levels. I had around 150 hours headstart in DRG when i played with my teammates during covid and there was a noticable difference in skill level when doing hazard 3-4, but on hazard 2 everyone could follow along and it was somewhat of a challenge for me because low skill players dont kill aliens that efficiently and the amount of aliens scale with the amount of players you are.
Indeed. And yeah, after the first 8 mission opener assignment, everyone is free to pursue their own assignments and just round robin who’s assignment is getting progress next mission. Sometimes it works out so more than one person has the same mission, too.
The game also has “hazard” (difficulty) levels you can set when creating a mission. But the game doesn’t demand a lot of skill/twitch unless you’re on hazard 4/5.
It’s one of the best coop games IMO. You can play it for a bit, leave, then come back without worrying you missed out on content/skills/etc.
So on lower hazard levels the game can be pretty easy/slow which gives you plenty of opportunity to learn the ins and outs or to get a warmup mission in. However haz 3 always felt like a good sweet spot where it has challenges but even if you haven’t played in a week you aren’t gonna get toppled. I also wouldn’t consider DRG a game that you would ever need to “practice” to play other than maybe haz 5? But being able to play haz 5 is more about proper loadout and just knowing what to do.
My boys play FPS like valorant and overwatch where I play slower more strategic games like dwarf fortress.
I’ve been looking for a game we can all play together sometimes on the understanding that none of us practice outside of that time (they have a lot more time to apply to this stuff then I do, so soon accelerate away from me)
Is DRG a good fit, does anyone think?
Yeah, definitely give it a shot. Also, a skill gap in this game isn’t really a big issue. Playing together for the first few hours so you unlock stuff at the same time might be fun though. Most of the skill in this game isn’t traditional shooter stuff like having better aim, and more about using your tools more efficiently to help out your teammates. I play with random players a lot and don’t mind playing with people less experienced, so I wouldn’t worry too much about keeping to the same amount of time in the game. Fantastic game overall though, definitely recommend it.
I would say that there definitely is a skill gap between greenbeards and greybeards in the game. But the great thing about DRG is that you wont notice it so much on the lower hazard levels. I had around 150 hours headstart in DRG when i played with my teammates during covid and there was a noticable difference in skill level when doing hazard 3-4, but on hazard 2 everyone could follow along and it was somewhat of a challenge for me because low skill players dont kill aliens that efficiently and the amount of aliens scale with the amount of players you are.
Indeed. And yeah, after the first 8 mission opener assignment, everyone is free to pursue their own assignments and just round robin who’s assignment is getting progress next mission. Sometimes it works out so more than one person has the same mission, too.
The game also has “hazard” (difficulty) levels you can set when creating a mission. But the game doesn’t demand a lot of skill/twitch unless you’re on hazard 4/5.
It’s one of the best coop games IMO. You can play it for a bit, leave, then come back without worrying you missed out on content/skills/etc.
So on lower hazard levels the game can be pretty easy/slow which gives you plenty of opportunity to learn the ins and outs or to get a warmup mission in. However haz 3 always felt like a good sweet spot where it has challenges but even if you haven’t played in a week you aren’t gonna get toppled. I also wouldn’t consider DRG a game that you would ever need to “practice” to play other than maybe haz 5? But being able to play haz 5 is more about proper loadout and just knowing what to do.