Hi everyone! Do you remember the video about detecting edges using the Sobel operator, which we enhanced by using Gaussian blur? One of the drawbacks of Gaussian blur is that it’s somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an effect in real-time. In this video, I will demonstrate a much faster way to blur our sprite or the entire screen.
@NocturnalMorning side note , do you have a link to your game you are working on? besides all this bickering i would love to see what you are working on…
Sure, I have a bunch of videos on my YouTube channel of the game. Still pretty early stages, working on a boss fight right now that I haven’t recorded any of yet.
https://m.youtube.com/watch?v=ZTLKJUyqkMA