Hello friends! Is there a lemmy community for roguelikes? I am, in this case, looking for a place focused on more traditional roguelikes (DCSS, CCDDA, BROGUE, etc)
If there isn’t one, no worries, send me you’re favorite unknown traditional roguelikes. I’ll tell you mine. It’s called “Empires of Eradia” it’s a more open combat focused RL with a unique twist on permadeath. It’s got great crafting and a strong focus on risk reward.
Adding to what @[email protected] says:
Roguelites like dead cells etc draw inspiration and mechanics from roguelikes.
The main differences are rogue etc are tile- and turn based in a sense. Nothing moves unless you move.
And the in depth meta progression in the modern rogue lites wasn’t really a thing in roguelikes.
I remember in Nethack you could technically remove some monster types permanently and find “bones” of former runs but that’s about it.
Not everyone uses that definition, including me. A common definition would separate likes and lites more or less at the meta progression; if each run gets easier, it would be lite. This would put something like Spelunky under like and Rogue Legacy under lite, regardless of turn based.
I honestly didn’t know that about spelunky, I never really got into it.
After looking it up a bit, would you count the Tunnel Man into meta progression? Obviously not the same as unlockeables and powerups in RogueLegacy etc.
There’s room for these definitions to get fuzzy really fast, as is the case with any genre of any medium, but while the Tunnel Man is a form of meta progression, the game makes it pretty clear that using the tunnels to beat the game isn’t beating it “for real”. Even using my definition, games like Dead Cells and 20XX blur the line between -likes and -lites a ton.
Ah alright, didn’t realize Grenfur said ‘roguelike’ and not 'roguelite. I’m not that big a fan of roguelikes
Roguelikes are like beer. Often times you have to find one you like to get a taste for them. That said, beer is also not for everyone :).