A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!
The more publicity it gets, the better. Would be great if Godot became the Blender of game engines. The only real contender in the opensource space I can think of is Bevvy. Once that gets a UI, it might be really great, but they seem years away from that.
If Bevy had better tooling we would be breathing its name in the same breath as Godot. Hell, it does data oriented so much better, but its a difficult concept to grasp for a lot of new developers. Yet I learned more about ECS from Bevy than I did the half-assed DOTS in Unity. You know, the one that they made Cities Skylines 2 on.
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Yaaaas! Learned a lot of his unity. Be curious if he’ll be doing C# or GDS.
Seems like GDS based on the previews, which I think would be the right call.
Wasn’t brackey notorious for his tutorials having really awful software practices?
I’d argue for not stressing too much about practices when you are a beginner. Learning to code is hard enough already. At first, it’s just important to start creating.
Software practices are important. But just get code working at all is, as a beginner, more important.
I don’t really agree with that. If you teach people bad habits from the beginning they’re going to be hard to unlearn. It’s not difficult to say, don’t put everything in the physics loop, use timers, instancing, and only have things active when you need them to be active.
Am I writing thinking that you only need to use C# for shaders?
Sounds like one of his first videos will be a rundown on gdscript
The content he gave us a teaser of looks amazing. I’m really happy to see him back, and most importantly to see him happy.
Beautiful. I had a little lump in my throat at the end
What gives me immense joy is that there’s probably someone at Unity really really upset now. Fuck them.
Someone once told me a story how they made a game in Unity, and were in contact with them, since they are also a content creators. Then they decided it sucks and rewritten the project into Unreal, and when they met someone from Unity who asked how it’s going and whether they need help with anything, and when they told them that they are actually working on Unreal now, the Unity guy got literally upset and angry at them how they can’t do that and what are they thinking. It was hilarious.
Reportedly, then Unreal support was way better and more friendly.
Well i’m glad because Unity really, really upset me and a lot of people with their little licensing shitfit.
He’s the only reason I ever managed to get into any sort of coding at all.
This is great news!
@kryllic The legend returns!