• JohnEdwa@sopuli.xyz
    link
    fedilink
    arrow-up
    8
    ·
    8 months ago

    Now that they don’t have to optimize for last gen console hardware anymore, that’s going to be even more rare for any triple-A game. Even a well optimized PS5 game is going to seriously struggle to run on the Deck as even if you reduce the graphical setting, the PS5 essentially has an 8 core version of the 4 core CPU in the Deck.

    Combine that with the 15W shared TDP limit and the game would basically have to be able to run using only roughly 25% the CPU load.

    • TheGrandNagus@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      8 months ago

      Yup.

      And in the wider PC space, VRAM is a big issue as well.

      Everybody keeps acting like every single big game that comes out is “unoptimised” because it uses more than 8GB of VRAM when playing at 1440p or above at ultra settings, and people with 8GB or lower GPUs are struggling.

      Are all these games unoptimised? Or is it simply that they’re done targeting consoles with 8GB RAM, are now exclusively focusing on ones with 16GB, and because of Nvidia being notoriously stingy with VRAM, lots of people on PC are suddenly finding their cards falling short?

      Thank fuck Valve had the sense to put 16GB of unified memory in the Deck. Could you imagine if they only went with 8GB, or even 12GB?