For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.
MUDs. Text based (generally RPG) games with incredibly immersive story telling, near infinite levels of character customization, and many even feature ways for players to build on the world itself.
I’m surprised it’s not more popular amongst D&D enthusiasts.
In its hey day, people spent thousands of dollars just to boost their characters on massive for-profit MUDs like those created by Iron Realms. But smaller MUDs like Ancient Anguish were just as quality.
Sadly they’re going extinct. Only a few MUDs are still actively maintained.
Huh, that must be where the original name for Runescape (DeviousMUD) came from. Didn’t know it was a whole genre of games
Granted it’s not text based, so I could definitely be wrong.
Whoa that’s a nice piece of trivia. Did some googling and it definitely has roots in MUDs, but Andrew obviously had higher ambitions visually. That’s cool.
I started reading Mort (Terry Pratchett) and it reminded me of the Discworld MUD I played with my friends in the 90s, on dial-up, all crowded around a single 13" CRT. I looked it up, and it’s still running!
That’s awesome! I’ve noticed it on lists of top voted MUDs for a long time, but never quite got into that particularly flavor.