I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • AnonymousLlama@kbin.social
    link
    fedilink
    arrow-up
    7
    ·
    1 year ago

    Having well placed saved points and QOL features is absolutely amazing. I’m not interested in spending 10-15m running back / repeating myself just because the save progression system is rubbish. A lot more developers are more respectful of your time in that regard so it’s a great improvement

    • Addfwyn@lemmy.ml
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      I feel save points themselves are becoming an increasingly archaic design choice. Just let us save anywhere, especially in a single player game. I think most people are just suspending games without expressly saving most of the time.

      • ampersandrew@kbin.social
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        It’s going to depend on the game. If you’re making a game like Resident Evil, half of that game’s brilliance is in where it puts its save points.

        • Addfwyn@lemmy.ml
          link
          fedilink
          arrow-up
          3
          ·
          1 year ago

          Totally fair. Particularly in survival horror where saves are explicitly limited to highten tension, that makes sense.