This is a weird thought but I’m just curious if anyone else feels this way. I’m 39 and grew up playing games all the way back to the original Atari and I just feel weird about the term “beat” when it comes to finishing games. I don’t know why, but I just feel like it’s weird to say nowadays. I’m talking specifically about story based games, not puzzlers and such. It’s more like playing interactive movies nowadays and saying you beat it feels just …off to me. A game podcast I listen to, they tend to say they “rolled credits” on the game or finished it. I just feel like a lot of games nowadays it’s not about “beating” so much as finishing an experience. I dunno, maybe I’m just weird, but I am curious if it’s just me.
Yeah I’m with you. I tend to say I’ve completed the main story/campaign but haven’t finished getting all the collectibles/side quests/100% the game yet. These days I hardly ever hit 100% which I consider would equate to “beating” the game.
Yeah, I guess that’s where my head is at. It doesn’t really bother or offend me in any way. I just can’t help but notice when someone says they beat the game. But that makes sense if you 100% everything. Completing the story feels like just that, you finished a story.
The way I see it - does the game have a final boss? Or a difficult climactic ending sequence? A meaningful resolution? Then I did the part that matters, and feel fine saying I beat the game. The side quests and collectible junk usually is just busy work that wouldn’t pose a challenge, I just don’t have the time or interest.
Yeah, this is the distinction I usually make - beating the game is rolling the credits, finishing the story, what have you. Completing the game is doing all the side quests / koroks / enemy camps / content in the game.