Hey everyone! Just trying to figure out if what I’m thinking is a good idea or the worst idea ever. My group is only two sessions in. They started at level 5. I have them going into a supposed-to-die battle wherein they wake in hell and have to figure out how to get out (yadda yadda this is where the real story starts). I was thinking that when they awaken in the underworld that they’d revert to level 1 and lose their gear, and that’s my contention. Is that a dick DM move? Or would it make sense? I know it’s hard to give a solid answer and the best way to know is to know my players, but I don’t exactly want to ask them for obvious reasons. How would you all feel?
Thanks!
Never plays well in a collaborative game. The players will do something you don’t expect, you’ll try to force it anyway, and everyone will be pissed off.
I’d probably quit the campaign.
Seriously, don’t do this. It works in video games, but not a collaborative storytelling game. Find some other way to get them to the hells, such as enticing them with a quest and portal. Any plot that revolves around players losing a specific battle or doing some specific action is bound to fail.
I fucking hate it when video games do this too!