D&D and other tabletop RPGs require someone to lead them—a Dungeon Master, also known as a Games Master. It can be an intimidating role to take on, but as someone who’s been regularly running campaigns for about 20 years now, trust me when I say that learning how to DM is much less difficult than it appears, and it can be a ton of fun to boot.
The first thing to know is that you don’t need to be perfect right away—or ever, really. Popular D&D shows like Critical Role can make it seem like being a good DM means giving a flawless performance, but the reality is that you can give the group a great time without having any real skill for things like storytelling or vocal performance. Play with friends or at least like-minded individuals, and you’ll find any mistakes you make are quickly glossed over, and that even the most simple and cliché adventure can be a blast.
That said, the role of Dungeon Master does require more preparation than being a player, and you will find things go a lot more smoothly if you put in some time to learn about what’s expected of the role. This guide is designed to equip you with the knowledge you need for a great first adventure—read on, and you’ll be running epic campaigns in no time.
My issue is that I just don’t care about fantasy. It’s hard to convince my fantasy DnD friends that they should let me try a homebrew Mass Effect 5e campaign even with official ruleset documentation online for it.
That and the fact that I’ve never done it before, so even if they agreed I doubt it would work out very well since I’d be new AND having to rework the system for the universe.
is there really no better system for mass effect? trying to hamfist DND into it does sound pretty miserable
N7.world seems to have a pretty robust system. I’ve never heard of an alternative specifically for ME.