What dnd races are required?

@dnd

I’m making a new #homebrew #dnd setting. The mistake I felt I made last time was trying to devise an orgin from whole cloth for each playable race, which wasted a TON of time and energy while also confusing my players. So, herein I wish to ask: What playable races would you miss, if you joined my table and noticed their absence?

Humans, dwarves, halflings, orcs, goblinoids, and elves will all stay, but I am not sure about all the others.

  • XM34@feddit.de
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    7 months ago

    As others have already said, you’re not required to allow any race in your homebrew setting. Heck, half my settings only allow humans and that’s it (not DnD though).

    That being said, if you go for high fantasy, I think elementals (aka genasi) always add quite a bit to the lore and I would add at least one scaly race. Be it Dragonborn, Lizardmen or Naga and maybe a beast race if it fits your world.

    But it really depends on the kind of world you want.

  • Orbituary@lemmy.world
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    7 months ago

    Nothing is required. It’s your world. I restrict mine to “no furry races” like Tabaxi or other anthropomorphic races. I do allow avian races because they’re harder to play, dragonborn, as well as Firbolg.

  • bionicjoey@lemmy.ca
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    7 months ago

    In my home setting, I’m very particular about what races players can pick. None of the furry races, and generally just a handful of the fantasy races.

    However, I told them up front that the mechanics of every WOTC-made race were on the table. So if a player wanted the mechanics of a Tabaxi, that’s fine. You’re just a really fast human/elf. We would reflavour the race to for in my setting. Because flavour is free and players like to have options. If the player and I can’t think of a reflavour, they can’t play the race.

  • Sanctus@lemmy.world
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    7 months ago

    I only build what is currently necessary. It is not necessary to know the origin of the race I am playing to have fun with it. A lot of the time, less is more.

    • Mirshe@lemmy.world
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      7 months ago

      This. You might be tempted to have a whole cosmology and long history of your world, and honestly that’s fine if you have the time and energy to write it all down and keep track. But if it’s just for a campaign, usually it’s better to have a bare bones idea of what the race’s place in the world is. Sometimes players want to be able to fill in their own gaps, and sometimes that can lead to the best ideas.

  • Toes♀@ani.social
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    7 months ago

    Basically all the races in lord of the rings would be ideal. Don’t forget about the giant spiders and treeants.

    Personally, I’m rather fond of fairies and drow too.

    Would love to see Inklings in d&d as well.

  • Mamertine@lemmy.world
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    7 months ago

    None, that said my opinion doesn’t matter.

    Talk to your players. Explain your thought process. Ask them what they would miss. Come to a compromise.

  • Naboo_calls_for_aid@sopuli.xyz
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    2 months ago

    Not what you’re asking, but relevant: I’ve mostly played in homebrew worlds and exclusively DMd homebrew, and what ive found is actually having the different races have some representation means more than their historical heritage in the world. If it comes up, maybe in prep detail it out a little. If there’s only one Tabaxi in the world, it’s origin is more suspicious (needs explanation) than if players encounter them occasionally.

    Wanting my players to be open to trying less common races I recently made a d100 including every race I could find so that the NPCs can be anything instead of whatever pops in my head in a rush to describe the shopkeep.

  • Wugmeister@lemmy.dbzer0.com
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    7 months ago

    I would suggest getting rid of either Dragonborn or Tabaxi, since they are just there to give furries something to play as