They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.
But they didn’t, because they realized they didn’t have to. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.
But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.
Whereas if you own a game it’s just push a button and play. They made legitimately owning a game more convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.
It’s built on Linux. Specifically Arch Linux. So no, there’s nothing they could have done to lock it down to prevent piracy. Not even if they wanted to.
So what? Orbis (the PlayStation OS) is built on FreeBSD, but there’s still anti piracy on the PS5.
They could have:
Believe me, if they wanted to try, they could have.
actually making linux usable with the deck controls was probably more work than locking the users out of the desktop mode even
You got me there. Doing stuff like that on other platforms like the Switch totally prevented piracy, so I suppose it’s a good thing they didn’t do it on a system that thousands of devs know down to the kernel without having to reverse engineer.
You said prevent, not eliminate. There’s tens of thousands of ways to prevent piracy. They are not infallible, but they are preventatives.
There is nothing on this earth that will eliminate piracy.
Where would you like to move the goalposts now?
That’s not moving goalposts, you’re just arguing semantics. People generally think of eliminate when they say prevent in this kind of conversation…
If anything if they went “prevention” and not “eliminate” like in your sense…it would be even dumber because it would just make the steamdeck a more restrictive x86-processor computer compared to the systems people were already comparing it to up until it’s release
Imagine how it would’ve gone down if people were saying “Of course you can do that, it’s a PC” if people responded with “Yeah, except it’s 10x harder to do things you could normally do on PC”. They wanted it to be close to how a PC is, it was part of the advertising campaign.
Anytime you’re reduced to arguing semantics, it’s not even an argument worth engaging in. So I’m not going to bother responding further to you.
Nintendo is incompetent.
PS5 and Xbox both control what runs on their systems perfectly fine.
If you think that the goal of anti piracy measures is to be an impenetrable barrier, you’ve completely misunderstood the assignment.
The idea isn’t to be literally impossible, but to be so hard to do that even the moderate tech heads won’t bother.
The likes of Nintendo don’t care if 12 people are pirating their games, what they want to prevent is situations line the PlayStation Portable, where almost everyone was cracking that fucker wide open and there was a shit ton of piracy.
They could have not given you root access and forced you to install your own OS for it to manage things that aren’t on Steam. They could have locked the bootloader and refused to install anything they didn’t sign.
Neither would violate the license provided they made the source available.
Sure there is, they could have not built it on Arch Linux
Tell me you don’t know how to administer Linux without telling me you don’t know how to administer Linux.
I don’t administer Linux, I use Linux. Unless you’re conflating being an end user with being an administrator, in which case I would say that’s a rather pretentious way to put it. Nobody walks around saying they administer Windows because they have a laptop. It sounds stupid.
Right, so you don’t know what you’re talking about and shouldn’t speak authoritatively on the subject.
I drive a car every day, but that doesn’t mean I can speak authoritatively on how its transmission works.
But, I am a senior SecOps engineer (like a systems engineer but also a cyber security expert) working mostly with Linux, and I can authoritatively say that you’re mistaken about Valve’s ability to block piracy in Linux.
The point is just using it gives you no experience to talk about how easy it is to lock down an OS, administering one does. EatYouWell is absolutely right in calling out that you don’t administer linux, as you say yourself: you don’t, you use it. And that difference shows in the falsehood of your comment: it is possible to lock down Linux to levels like a PS5 and anyone administering Linux would know that from their knowledge of the underlying components.
And instead of doubling-down in denial, they embraced the openness.
They could have not built it on arch linux. They made decisions that were pro-consumer and thus they did not need to make decisions that were anti piracy