• CleoTheWizard@lemmy.world
    link
    fedilink
    arrow-up
    9
    ·
    1 year ago

    I don’t envy the space that fighting games are in. They need to make games that run extremely well on hardware to remain competitive but also need great graphics capability while still having a varied move set with plenty of effects.

    And RAM is not scaling the same as storage or graphics so that’s why this is happening.

    • Kraivo@lemmy.world
      link
      fedilink
      arrow-up
      11
      arrow-down
      2
      ·
      1 year ago

      There is no excuse to ANY game, even the biggest open world, to have such a huge size. And we all know why it happens, because of uncompressed music and textures that people don’t want to waste time compressing nowadays.

      And having a game take 100gb of size instead improving loading times and jumping from fight to fight on instant is stupidity. Gosh, graphics isn’t all

      • ampersandrew@kbin.social
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        LODs take up a lot of space. If it were just a matter of compression, everyone would be compressing their assets. In this case though, Tekken is going to have a lot of story mode cutscenes that wouldn’t have a prayer of running in real time on modern hardware, much like MK.