This is a really simple silly thing I just realized, but I noticed I have a lot code that looks something like this:
fn foo() -> Result<(), Error> {
// do something
}
fn bar() -> Option<()> {
let Ok(f) = foo() else {
return None;
};
}
I hated that if-statement. I realized today that I could simplify to:
fn bar() -> Option<()> {
let f = foo().ok()?;
}
And that cleaned up my code a lot. It’s a tiny thing, but when it’s okay to discard the error from the result, makes such a big difference when you have a lot of them!
Fair enough. I didn’t consider “just crash lol” as handling the error, but your distinction is a good one.