This is a ridiculous argument. Steam isn’t supporting the 32-bit libraries. It’s done through repositories that are maintained to ensure legacy compatibility which is one of the strengths of Linux. There’s no impact on the cost of games.
steam is one of the few commonly used 32 bit apps left on linux.
I imagine most of it is bc most other things are oss and have been updated/rebuilt already. having to run a 10 year old binary happens way less on linux than it does windows.
a handful of distros have tried to remove 32 but support they’ve gotten backlash bc they’d lose steam support. linux the kernel won’t drop it any time soon, but there’s a good chance that if steam drops 32 bit, so will fedora etc
I don’t get the hopefully Linux follows statement. I assume it is just for the client? Linux should support everything it can.
I’d prefer if the Steam app uses the 64 bit libraries so I don’t have to install a bunch of 32 bit dependencies too.
Me too. It’s ridiculous they haven’t updated their client.
It’s Steam who supports these things. It costs money to support anything. Do you want that cost added to your game price?
This is a ridiculous argument. Steam isn’t supporting the 32-bit libraries. It’s done through repositories that are maintained to ensure legacy compatibility which is one of the strengths of Linux. There’s no impact on the cost of games.
steam is one of the few commonly used 32 bit apps left on linux.
I imagine most of it is bc most other things are oss and have been updated/rebuilt already. having to run a 10 year old binary happens way less on linux than it does windows.
a handful of distros have tried to remove 32 but support they’ve gotten backlash bc they’d lose steam support. linux the kernel won’t drop it any time soon, but there’s a good chance that if steam drops 32 bit, so will fedora etc