kinther@lemmy.world to Dungeons and Dragons@lemmy.world · 29 days agoMurderhoboslemmy.worldimagemessage-square9linkfedilinkarrow-up1445cross-posted to: [email protected]
arrow-up1445imageMurderhoboslemmy.worldkinther@lemmy.world to Dungeons and Dragons@lemmy.world · 29 days agomessage-square9linkfedilinkcross-posted to: [email protected]
minus-squareteft@piefed.sociallinkfedilinkEnglisharrow-up36·edit-229 days agoHow my barbarian solves the murder by percussive questioning. Who are you working for??? :
minus-squareRed0ctober@lemmy.worldlinkfedilinkarrow-up16·29 days agoThat’s how my players solve locked doors, too
minus-squarefrongt@lemmy.ziplinkfedilinkarrow-up12·29 days agoAnd a fair number of unlocked ones too.
minus-squarekinther@lemmy.worldOPlinkfedilinkarrow-up4·29 days agoIn all fairness, smashing a door open just -feels- good.
minus-squareteft@piefed.sociallinkfedilinkEnglisharrow-up4·edit-229 days agoDoors have weakness to my axe or hammer
minus-squarejaybone@lemmy.ziplinkfedilinkarrow-up2·29 days agoNo but you have to get the key. From the skeleton. Back in the village. No, the other village. I’m going for a smoke break. Put my guy on a cart and drag him around. Or just leave him there. I don’t care.
How my barbarian solves the murder by percussive questioning.
Who are you working for??? :
That’s how my players solve locked doors, too
And a fair number of unlocked ones too.
In all fairness, smashing a door open just -feels- good.
Doors have weakness to my axe or hammer
No but you have to get the key. From the skeleton. Back in the village. No, the other village.
I’m going for a smoke break. Put my guy on a cart and drag him around. Or just leave him there. I don’t care.