Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.orgEnglish · 1 year agoHands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3www.eurogamer.netexternal-linkmessage-square10fedilinkarrow-up164
arrow-up164external-linkHands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.orgEnglish · 1 year agomessage-square10fedilink
minus-squareono@lemmy.calinkfedilinkEnglisharrow-up3·1 year ago so far, fluid frames is only available on DX11 and DX12 titles Given how similar Vulkan is to Direct3D 12, it seems likely to be supported before long.
minus-squareDudewitbow@lemmy.mllinkfedilinkarrow-up3·edit-21 year agoI think the flags exist, its just not implemented yet as AMD is being pushed to get it out sooner than later due to the long delays. But in a state where it isnt an abysmal feature (e.g DLSS 1.0)
Given how similar Vulkan is to Direct3D 12, it seems likely to be supported before long.
I think the flags exist, its just not implemented yet as AMD is being pushed to get it out sooner than later due to the long delays. But in a state where it isnt an abysmal feature (e.g DLSS 1.0)