I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

  • Kaldo@kbin.social
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    The linked article literally says it is not officially supported though, so which one is right? Are you talking about W4 which sounds like some unofficial WIP workaround?

    • Ategon@programming.devM
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      theres no official support currently but thats what W4 will become. Theres a lot of unofficial support currently though

    • kryllic@programming.dev
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Iirc, console development requires signing an NDA or something, which is why there are no official docs on porting a Godot game to Xbox, PlayStation, or Switch. There are, however, third party companies that Godot vouches for that have a good track record of specializing in porting Godot games to consoles.

    • AdmiralShat@programming.dev
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      W4 isn’t unofficial, it’s literally the core engine devs who started a private company for the purpose of doing things the Godot Foundation can’t.

      W4 doesn’t own Godot in anyway, but they can sign the required NDAs and gain access to the SDKs, which cannot legally be given out with an open source software like Godot.