This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.

  • Peekystar@kbin.social
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    10 months ago

    From what I’ve heard, from January 2024, any for-profit game made in Unity that meet a certain profit and download threshold will have to pay a fee to Unity per install of said game, including those released before these changes are being introduced.

    • WarmSoda@lemm.ee
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      10 months ago

      Unity also said it will track installs with its own proprietary data. Speaking to Axios, Unity also confirmed that if a player deletes a game and re-installs it, that counts as two installs, and two separate fees.

      From the article linked in comments here. That’s unbelievable. I’m at a lose for words.

      I guess they don’t want anyone to use Unity at all

      • The Pantser@lemmy.world
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        10 months ago

        That’s fucked because I delete and download games from my steam library all the time. If I need just a little more space I’ll delete a few games but then probably pick them back up a little later.

        • Ech@lemm.ee
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          10 months ago

          In this age of gaming, it’s a necessity. I don’t have endless storage space for 120+GB game files that I’m not playing to sit indefinitely. What a completely fucked plan.

      • Bizarroland@kbin.social
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        10 months ago

        They’re only legal until someone challenges it. Shouldn’t take long before Microsoft has a nice little letter for them in the mail.

      • Landrin201@lemmy.ml
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        10 months ago

        Up until now companies have been getting away with this because of “user agreements.” Nobody has had the money and interest to get them in court.

        I don’t see any possible way this survives a lawsuit, for exactly the reason you said. This is almost certainly not legal but nobody has had a reason to get precedent to say it until now.