Ategon@programming.devM to Godot@programming.dev · 10 days agoDaily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the sceneprogramming.devimagemessage-square5fedilinkarrow-up162file-text
arrow-up162imageDaily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the sceneprogramming.devAtegon@programming.devM to Godot@programming.dev · 10 days agomessage-square5fedilinkfile-text
If you do this remember to free the old one (or have some way of accessing it) since the engine won’t do it for you
minus-squarethomastc | frozenfractal@mastodon.gamedev.placelinkfedilinkarrow-up1·10 days ago@Ategon The placeholders thing makes sense!
@Ategon The placeholders thing makes sense!