Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the sceneprogramming.devimagemessage-square6fedilinkarrow-up164file-text
arrow-up164imageDaily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the sceneprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square6fedilinkfile-text
If you do this remember to free the old one (or have some way of accessing it) since the engine won’t do it for you
minus-squarethomastc | frozenfractal@mastodon.gamedev.placelinkfedilinkarrow-up1·2 months ago@Ategon The placeholders thing makes sense!
@Ategon The placeholders thing makes sense!