Blurb:

Cool particle systems have been popping up in games across the last decade. Why are these novel particle systems a new thing? What tech enables them? How many particles can a midrange gpu draw?

Topics covered: particle definition, gpu instancing, iterated function systems, the chaos game, matrix transformations, linear interpolation, fragment shader bottlenecks, point list meshes, extensions and applications of iterated function systems

  • NostraDavid@programming.dev
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    8 days ago

    It’s why John Carmack (created Wolfenstein, Doom, Rage, and made the engine that drives Half Life, Call of Duty and many more) is so revered. He’s straight up a tech wizard.